Article No. 1,671 | November 25, 2016
Designing for virtual reality presents new challenges to a UX designer because good VR prioritizes presence over simplicity and function. How can we design for presence?
Article No. 1,670 | September 23, 2016
Toby Shapshak, the South African speaker, strategist and editor of Stuff Magazine, did a TED talk called You Don’t Need An App For That.
Article No. 1,669 | September 15, 2016
Tech giants like Facebook, Google, and Baidu know that people aren’t filling their devices with apps anymore.
Article No. 1,668 | September 6, 2016
With all this noise, it can be difficult to parse out what you really believe when it comes to the key issues and with whom you actually agree.
Article No. 1,667 | August 31, 2016
A user workflow is a process where a person takes sequential steps toward achieving a goal. A workflow has an entry point and a final goal.
Article No. 1,665 | August 18, 2016
Women are quite literally breaking through the glass ceiling that once stood in their way and are standing alongside their male peers.
Article No. 1,666 | August 16, 2016
By developing their user experiences around improved security, companies can deliver systems that feel customized and simple while maintaining privacy and security.
Article No. 1,664 | August 16, 2016
The truth is that “growth” can mean a whole lot of things to a whole lot of people.
Article No. 1,663 | August 8, 2016
The first key to avoiding UX debt is to understand where it comes from, which helps you spot trouble and guard against it.
Article No. 1,662 | July 27, 2016
It should be no surprise to any contemporary UX Designer that a flat, minimalist design trend has emerged over the past few years.
Article No. 1,660 | July 22, 2016
What’s next in the world of web design? Will websites and apps automatically redesign themselves in response to usage patterns?
Article No. 1,659 | July 21, 2016
In an interview with Nir Zohar, we explored how Wix has affected the world of web design.
Article No. 1,658 | July 21, 2016
We look forward to testing with users so that we can improve the designs.
Article No. 1,661 | July 20, 2016
A great mobile app experience results from systematic planning of the app in a way so that the final app will turn out to be extremely positive.
Article No. 1,657 | July 15, 2016
Four e-commerce Homer Simpson moments, and how they were rectified leveraging customer experience insights
Article No. 1,655 | July 13, 2016
The place that Business and UX collide. Join us in Denver, for a unique interaction with Business and UX professionals, at the Curtis Hotel.
Article No. 1,656 | July 13, 2016
Design is historically a waterfall process. The change to an agile workflow is usually driven by the engineering team.
Article No. 1,654 | July 13, 2016
In the UX community, we spend a lot of time and energy discussing our design work and how to improve it.
Article No. 1,658 | July 13, 2016
Great design is big business—massive. Apple, Google, Microsoft, Facebook—four of the most valuable companies on the planet.
Article No. 1,653 | July 11, 2016
Great designers justify every decision they make along the way to getting to the final product.
Article No. 1,663 | July 11, 2016
Many people in the UX field have a broad range of skills — this is what makes them great at connecting the dots.
Article No. 1,652 | July 11, 2016
Finance teams recognize that most products fail at an astonishing rate, and make projections accordingly.
Article No. 1,651 | July 6, 2016
UX debt is an accumulation of design and development decisions that negatively impact the users of a product or service.
Article No. 1,650 | July 6, 2016
The formal position of the UX designers is being bumped up to include more areas of expertise, and will continue to do so.