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ISSN: 2168 5681
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Make Your App Vital By Reaching Out to Users in Context
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Mike Schneider, Skyhook Wireless -
Five UX Insights about Uber and the Ridesharing Economy
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Jennifer McCormick -
What a Prototype Is (and Is Not)
They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.
Arijit Banerjee -
10 Responsive Design Problems and Fixes
As more corporations and online giants turn to responsive design, it's beneficial to understand the limitations that come with it and how to work around them.
Kirill Strelchenko -
What Does Design that Differentiates Look Like?
The winners of our How to Transform Your Ideas into Software Products giveaway share their favorite products that differentiate through design.
UX Magazine Staff -
Spotlight On: Wearable Technology
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
What Will It Take to Make Your Grandma’s Wearable?
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Wear Are We?
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
UX Magazine Staff
Getting to Know Machine Learning
Machine learning is critical to organizing and making use of the ever-increasing amount of data about user preferences and behaviors.
Huyen Tue Dao
Yes, Experience Can Be Designed
Experience designers investigate the motivations behind users' behaviors to develop skill in predicting and guiding those behaviors.
Towards an Ethics of Persuasion
Thinking critically about the ethical concerns associated with influencing people's behavior using design.
Stephen P. Anderson
Winning Approval in Design Presentations
Strategies for getting great reception when delivering completed designs to other teams or stakeholders.
Raise Your Voice
20 strategies for UX professionals to make their voices heard and increase the impact they have on their teams and organizations.
Eye Tracking: Best Way to Test Rich App Usability...
A detailed examination of the benefits of eye tracking.
The History of Information
5 Sketching Secrets of Leonardo Da Vinci
Improve your sketching and paper prototyping abilities by adopting some methods from Leonardo da Vinci.
Introducing the Reviews Section in UX Magazine
Looking at real-world solutions as an opportunity to learn to design better products and interactions.
Jonathan Anderson | UX Magazine
Win Free User Testing
We're giving away free user testing! Enter by telling us what interesting things you'd use it to investigate...
UX Magazine Staff
Understanding Social Computing
Designing for social interaction is a balance of ethics; there is a fine line between persuasion and manipulation.
4 Strategies for Working With Designers Without...
Designers vs. Information Architects: Four tips for improving a working relationship without sacrificing aesthetics or usability.
Designing Apps for Kids
Kids are different, and so are their apps. Strategies for designing apps that are fun, educational AND usable.
Facilitating Effortless Discovery of Content for...
As video becomes more popular online, we look at a project where video discovery and delivery best practices are beginning to be defined.
Retrospective on the Design and Philosophy of...
Alex Faaborg, Principal Designer at Mozilla, discusses net neutrality, Internet freedom, and the UX principles behind Firefox's design.
The Evolution of Fail Pets
The history and evolution of error screens, from Microsoft's Blue Screen of Death to Twitter's Fail Whale, and beyond.
Framework for Designing for Multiple Devices
Designing for multiple devices involves more than just resizing content. Here's how to develop an effective strategy for a diverse range of devices and screen sizes.
Authoring Content Directly on the iPad
Opening up the iPad to digital content creators: designing an editor for rich, interactive content.
How a shared vision of the customer experience can focus teams and improve product design
UX, It's Time to Define CXO
Selective Attention and User Experience
Understanding the limitations of human visual perception is helpful in predicting how users will interact with your product.
Using Scientific Knowledge to Bring Structure to...
Problems with generalizing conclusions obtained in academic or laboratory conditions to the real world of product design.
Gabriela Trindade Perry
Anchoring Your Design Language in a Live Style...
Incorporating a test-driven, semantic, live style guide into your process to establish, enforce, and evolve your design language.
7 Keys to Unlock an Apple Design Award
Advice from a winner of the 2011 Apple Design Award on how to design exceptional mobile experiences.