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Five Tips for Experience Designers Working to Improve Healthcare Innovation
Our ability to find the underlying problems puts experience designers in a unique position to bring positive change to healthcare efforts on a global scale.
Tracy Brown -
It’s About Time
Our understanding of time and temporal patterns is dependent on the lens we use, and data visualizations can provide a set of lenses for viewing time from different perspectives.
Hunter Whitney -
Is iOS 8 the "Biggest Release" yet or Just a More Polished Version of iOS 7?
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Alex Demichev -
CUBI: A User Experience Model for Project Success
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Corey Stern -
The Who, What, When, Wear, and Why of Wearable Technology
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Markiyan Matsekh -
Spotlight On Mobile Design
Nine Lies We Tell Ourselves About Mobile
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
The Influence of iOS 7 and Designing for Mobile in an Omnichannel World
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Nour Diab Yunes
What Does it Take to be a Mobile Designer Today?
Being a successful mobile designer requires an evolved understanding of how people use their devices, a robust toolkit, and the flexibility to adapt to new technology.
Great service design means everyone is on board with creating the experience the audience wants.
UX Tips for Non UX Designers
Some tricks for non-pros to help make up for UX design weaknesses.
The Expanding Role of User Experience Design
UX pros increasingly act as translators & diplomats for their teams.
A Gamification Framework for Interaction Designers
Gamification ranges from superficial afterthought to fundamental element.
Capturing What You’re Not Implementing
Archiving the ideas & artifacts generated during a project so they can be used in future work.
Product Identity at VMware
Create user experiences that work across products and up and down the stack.
What Do You Have to Do to Get Your Way?
Video interview responses from speakers and attendees of the 2011 IA Summit.
Jonathan Anderson | UX Magazine
Approaching Data with a Beginner’s Mind
Approaching complex data visualizations with open minds and fresh eyes.
Concept to Code
Code is the material that breathes life into a user experience, so we ought to get familiar with it.
Finding Your Mobile Niche
Four ways existing brands have created powerful, focused mobile experiences.
How to Fix the 5 Most Common Mistakes with Focus Groups...
Addressing fundamental problems with focus groups.
The attitudes, preferences, and habitual strategies that determine how people process information.
Social Design Strategy
Great social experiences depend on conversations between the community and the self.
Win a Copy of "100 Things Every Designer Needs to...
Enter to win a free copy of Susan Weinschenk's book about psychology for designers.
UX Magazine Staff
100 Things Every Designer Needs to Know About People
Two sample chapters from Susan Weinschenk's new book.
Susan Weinschenk, Ph.D.
UX: Don’t Hate, Participate
Building the legitimacy of UX by bridging relationships cross-functionally.
Designing & Selecting Components for UIs
How to choose (or design) components based on sound principles of usability.
Donna Maurer Spencer
Communicating the UX Value Proposition
A framework to help articulate and visualize the value of UX activities.
Understanding Designer-Developer Workflow
Examining the patterns and tools for designer-developer workflow.
You Are Solving The Wrong Problem
When solving a difficult problem, re-ask the problem so the solution helps you learn faster.
Beauty and cosmetic interest serve the purposes of visual enticement and emotional draw.
Global by Design
Using global design templates to present a consistent UX across regional and country websites.
The UX of this Article
Content is often overlooked in the usability design of products.
Ten Guidelines for Quantitative Measurement of UX
Advice from Vanguard's UX manager on using quantitative data.