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Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 4, 2013 - 0 Comments
Design for Experience: Effective Agency Team
A closer look at the Design for Experience awards category: Effective Agency Team
Article - UX Magazine Staff, Design for Experience - October 29, 2013 - 2 Comments
Moneyball 2: How to Sweep the UX World Series
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article - Steve Tengler - October 23, 2013 - 0 Comments
Four Myths About UX and How to Bust Them
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article - Brian Pagán - October 22, 2013 - 12 Comments
On the Ground at Forrester’s West Coast Forum
Forrester's West Coast Forum provided a fertile environment for learning about the importance and implementation of customer experience.
Article - Alison Lawrence, Didus - October 16, 2013 - 0 Comments
Exploring the Brain Through Experience Design
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
Article - Hunter Whitney - October 9, 2013 - 3 Comments
Is UX Your Achilles?
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article - Zahid Jiwa - October 8, 2013 - 4 Comments
Mobile Testing Toolbox, Part 2
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article - Amber DeRosa - October 7, 2013 - 11 Comments
Design for Experience: Bringing Order to Big Data
A closer look at the Design for Experience awards category: Bringing Order to Big Data
Article - UX Magazine Staff, Design for Experience - October 4, 2013 - 0 Comments
Designing for Imperfection in Action
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article - Steven Hoober - October 2, 2013 - 0 Comments