- Accessibility, Android, Apple, Apple iOS, Artificial Intelligence, Augmented Reality, Business Value and ROI, Consumer products, Content and Copy, Content Strategy, Design, Design Tools and Software, Development, Direct Observation Research, Employee Experience, Employment and Hiring, Entertainment and Humor, Facebook, Gaming, Gestures, Global Products and Localization, Google, Input devices, Interaction Design, Interface and Navigation Design, iPad, iPhone, Location-Based Services, Marketing and Brand, Microsoft, Mobile Applications, Mobile Technology, Motion and Animation, New and Emerging Technologies, Personal and Professional Development, Privacy and Data Security, Product design, Product Releases and Redesigns, Research Methods and Techniques, Research Tools and Software, Social Networking, Tablet, Technology, Twitter, Ubiquitous Computing, Usability, User Acceptance Testing, User Adoption, Visual Design, Web, Windows Phone
A look at what 2014 might have in store for users and experience design practitioners.
Article by UX Magazine Staff
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- December 19, 2013
15 min read