Article No. 1114 | October 16, 2013
Forrester's West Coast Forum provided a fertile environment for learning about the importance and implementation of customer experience.
Article No. 1113 | October 15, 2013
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article No. 1110 | October 10, 2013
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article No. 1109 | October 9, 2013
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
Article No. 1108 | October 8, 2013
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article No. 1107 | October 7, 2013
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article No. 1104 | October 3, 2013
Looking at skeuomorphs as cultural affordances shows how they can leverage past experiences to help users understand something new.
Article No. 1103 | October 2, 2013
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article No. 1102 | October 2, 2013
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article No. 1094 | September 23, 2013
A closer look at the Design for Experience awards category: Promoting Empathy For Users
Article No. 1092 | September 20, 2013
A closer look at the Design for Experience awards category: Adoption of Experience Strategy
Article No. 1091 | September 19, 2013
In interviews, the experience design leaders at Groupon, eBay, and Lumension share their views of UX and agree it still has some growing to do.
Article No. 1090 | September 18, 2013
A closer look at the Design for Experience awards category: Bridging Digital and Physical Experiences.
Article No. 1089 | September 18, 2013
As radio frequency identification tags become more cost effective, a smart fridge might emerge that is able to take full advantage of the Internet of Things
Article No. 1088 | September 17, 2013
The official site for the international Design for Experience awards is live and nominations are underway!
Article No. 1084 | September 10, 2013
UX Magazine is presenting the international Design for Experience awards, designed to recognize excellence and share what can be learned from success and failure.
Article No. 1077 | August 26, 2013
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Article No. 1076 | August 22, 2013
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
Article No. 1069 | August 8, 2013
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
Article No. 1065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1062 | July 29, 2013
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article No. 1057 | July 18, 2013
Building a bridge between the disparate experiences of IT administrators and end users can improve UX in enterprise software.
Article No. 1056 | July 17, 2013
An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.
Article No. 1055 | July 16, 2013
When it comes to privacy issues, you need to build trust with users—here are seven actions that engender transparency and control.