We stand with Ukraine and our team members from Ukraine.

The Community Of Over 578,000

Home ›› Mobile Applications ›› Page 5

Mobile Applications

Read these first

Usability Matters invites you to take their service design heuristics into the field and discover what they can do for your organization.

Share:Taking Service Design into the Field

In an age when we’ve got more content than we know what to do with and we can access it whenever we want to, what makes the television experience relevant?

Share:Questioning the Television Experience in the Age of Snapchat

A slew of bad real-world experiences with an airline known for it’s digital savvy remind us that experience design goes well beyond what’s on the screen.

Share:Only Paying Attention to Your Website and App? Your UX Probably Sucks

The Internet of Things is likely to remain an abstraction to users until it can demonstrate real value … like Sphero’s BB-8 Star Wars toy.

Share:Samsung’s New IoT Hub or an App-Controlled Star Wars Droid?

A review of Fitbit Flex—the popular piece of wearable technology that tracks your physical activity—finds the useful device hamstrung by a few design flaws.

Share:A Few Fits about the Flawed UX of Fitbit Flex

No-infrastructure, no-server mobile development can bring your product to market faster and at lower costs, but there are drawbacks to consider.

Share:Pros and Cons of Developing No-Server Mobile Apps

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and