Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Mobile Applications ›› Page 21

Mobile Applications

Read these first

A loyal Waze user thinks the move toward social networking in newer versions of the app is a wrong turn.

Article by Shay Ben-Barak
Share:Crowdsourcing Is Social, but Does Not a Social Network Make
3 min read
waze-review-small

If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.

Article by James Monsees
Share:Putting ‘Intuitive’ Back Into Intuitive Design
5 min read
intuitive-in-intuitive-small

Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.

Article by Markiyan Matsekh
Share:How to Maximize the Potential of Wearable Devices
6 min read
maximize-potential-wearables-small

Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.

Article by Will Hacker
Share:Making Mobile Design More Productive in Three Simple Steps
6 min read
three-steps-productive-mobile-small

Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.

Article by Mary Jean Babic
Share:QuickPanel: UX Futures
9 min read
qp-ux-futures-small

While perhaps not the “biggest iOS release ever” promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.

Article by Alex Demichev
Share:Is iOS 8 the “Biggest Release” yet or Just a More Polished Version of iOS 7?
4 min read
ios-8-review-small

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and