Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Design Theory ›› Page 37

Design Theory

Read these first

As put forth in his new book, Evil by Design, Chris Nodder argues that it’s acceptable to deceive users with persuasive design when it’s in their best interests.

Article by Chris Nodder
Share:How Deceptive Is Your Persuasive Design?
5 min read
deceptive-persuasion-small

While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.

Article by Steven Hoober
Share:An Introduction to Designing for Imperfection
10 min read
intro-imperfect-design-small

Design should be supportive of users, but as design collides with sales and marketing, manipulative techniques are wielded with other goals in mind.

Article by Jon Kolko
Share:Manipulation and Design
9 min read
manipulation-and-design-small

As UX moves closer to human-centered design, taking a values-led approach allows for deeper consideration of the many contexts within which users exist.

Article by Mark Baskinger
Share:Tectonics of UX: Drifts, shifts, and changes in the user experience landscape
7 min read
tectonics-ux-small

Empathy, creativity and systems thinking play crucial parts in the design of successful experiences and can also foster consensus within the UX community

Article by Jordan Clayton
Share:Embracing the UX Spectrum
7 min read
ux-spectrum-small

By eschewing the design limitations of skeuomorphism and embracing the limitations of digital experiences, flat design has the potential to create great UX.

Article by Luke Clum
Share:A Look at Flat Design and Why It’s Significant
5 min read
flat-design-small

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and