- Accessibility, Contextual User Studies, Decision Architecture, Design, Design Theory, Direct Observation Research, Gestures, Human factors, Input devices, Interaction Design, Interface and Navigation Design, Mobile Applications, Patterns and Components, Persuasive Design, Research Methods and Techniques, Technology, Touch, Usability, User Acceptance Testing, User Reported Feedback
When users are accustomed to using a pattern, even a minor change in that pattern can be very expensive in performance terms.
Article by Shay Ben-Barak
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- February 2, 2016
6 min read