Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Consumer products ›› Page 25

Consumer products

Read these first

Trust is the “good” in good experience design—are you making sure your product is trustworthy?

Article by Chad Vavra
Share:Trust in Experience Design
3 min read
trust-in-experience-design-small

Wearable technology can’t reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.

Article by Pallavi Sharma
Share:What Will It Take to Make Your Grandma’s Wearable?
6 min read
grandmas-wearable-small

In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.

Article by UX Magazine Staff
Share:Wear Are We?
5 min read
wear-are-we-small

Like every good homemaker, longtime cultivator of experiences Martha Stewart can teach UX practitioners a thing or two about keeping users coming back for more.

Article by Russell Blanchard
Share:What Experience Designers Can Learn from Martha Stewart
4 min read
experience-design-martha-stewart-small

By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.

Article by Lin Wang
Share:I Love You, Spotify … Now Change
5 min read
spotify-now-change-small

Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.

Article by Shlomo Goltz
Share:Persona Power
5 min read
persona-power-small

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and