Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Apple ›› Page 10

Apple

Read these first

While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.

Article by Markiyan Matsekh
Share:The Who, What, When, Wear, and Why of Wearable Technology
5 min read
wwwww-wearable-technology-small

By tapping into vast amounts of customer data that other industries don’t have access to, financial institutions can use analytics to improve customer experiences.

Article by Rich Berkman
Share:Why Banks Need to Revamp their User Experience
6 min read
banks-need-to-revamp-small

Surprisingly, a series of grievous UX fails by Apple led to the recent leak of hundreds of private photos of female celebrities.

Article by Joseph Dickerson
Share:UX, Nude Celebrity Selfies, and the Cloud
4 min read
ux-celebrity-nudes-small

For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.

Article by Chris Harrison
Share:Improving Mobile Interfaces with Rich-Touch Interactions
6 min read
rich-touch-gestures-small

For connected cars to truly connect with users OEM’s need to figure out what’s really important to drivers and make their information systems simple to use.

Article by Doug Hopkins
Share:Avoiding Featuritis in the Connected Car Gold Rush
8 min read
avoiding-featuritis-small

Animated user interface elements can increase your product’s usability, define its personality, and make it more fun to use, but they come at a significant cost.

Article by Elias Parker
Share:Making a Case for Animations and Interactivity
3 min read
case-for-motion-and-interactivity-small

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and