Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› An Argument Against User Personas in UX Design

An Argument Against User Personas in UX Design

by Phylicia Flynn
3 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

AnArgument1400x765

User Personas are detrimental to inclusivity. Understanding the your demographic of your product is important, it’s also important to not over generalize. Over generalization will result in designs not friendly to all users. Can we really be user advocates while only focusing on the generalized user?

Can we really be user advocates while only focusing on the generalized user?

Have you ever listened to a new perspective and it resonated with you for weeks after?

Three weeks ago I attended a webinar called “Designing Experiences for Underserved and Gentrified Communities” with Cora Cowles, Experience Design Director at Huge. Cora gave an amazing, well-researched lecture explaining how we as designers are leaving out so many users. And since then, I have not been able to stop thinking about it. I will not recap what she said because I will in no way do it justice (watch it here), but it made me think…

As UX Designers, aren’t we supposed to be user advocates? And how can we say we are user advocates if we aren’t actually being inclusive?

Cora starts her talk referencing the 80/20 rule, also known as the Pareto principle. If you aren’t familiar with this, it means that 80% of the effects come from 20% of the causes.

As designers, this means with 20% of our effort, we can cover the needs of 80% of users. All sounds great but then Cora Cowles says:

“The problem is, by going with the 80/20 rule, it becomes a generalization and that means you are always leaving someone out”

I don’t know about you but the “always leaving someone out” part doesn’t sit right with me.

In order to properly design for the 20%, you have to first understand accessibility and inclusivity. There are endless resources for understanding different user needs but one I have been referencing is the Microsoft’s inclusive design toolkit. Microsoft defines inclusive design as:

A methodology, born out of digital environments, that enables and draws on the full range of human diversity. Most importantly, this means including and learning from people with a range of perspectives.

While Microsoft breaks down constraints into permanent, temporary and situational, Cora took it a step further and expanded it:

  • The impaired: Permanently, temporarily or situationally. Those with physical, mental and learning disorders.
  • The resource deficient: No home, transportation, internet or smartphone. Living at or below the poverty line.
  • The cast aside: Those with a race, religion, language group or social status different from that of the majority.

For those who are new to UX or just happen to find yourself reading this article, I should explain what a user persona is.

Personas are created early on in the design process to help designers and stakeholders empathize with their users. They are essentially fictional characters that represent synthesized data collected from user research. They summarize the common goals and pain points users expressed during the research phase. Since this acts as a summary of their users, if an issue is brought up by only one user, it typically gets discarded since it is not a common theme among the whole group of users.

AnArgumentAgainstUserPersonas

Sample of a persona created for a project with Flatiron School

But see how that can be an issue with inclusivity? If one user mentions they are color blind, you won’t include that in your persona since none of the other users you interviewed have any constraints. So your persona becomes this “ideal” version of your user.

While yes, understanding the your demographic of your product is important, it’s also important to not over generalize. Over generalization will result in designs not friendly to all users.

Educating yourself on the different constraints people can experience and designing with those constraints in mind first, it will be easier to incorporate the needs of the 80% after facing the needs of the 20%.

Don’t only be a user advocate — be an advocate for accessibility, diversity and inclusivity.

Keep creating user personas to represent your demographic but add a quality that will be a reminder to you, as the designer, to be more inclusive in your research, designs and testing.

“Removing the blinders uncovers a new level of empathy and understanding for users.” — Cora Cowles

AnArgumentAgainstUserPersonas
post authorPhylicia Flynn

Phylicia Flynn

I’m a hardworking yet light-hearted UX Designer trying to positively impact people’s lives through creative problem solving. I strongly believe in the power of design thinking to create not only functional solutions, but inspiring solutions as well.

Coming from the architecture world, human-centered design is my jam. I worked as an Interior Designer in world-renowned architecture firms for the first 5 years of my professional career. With my main focus on workplace transformation, I learned the importance of understanding your user group to properly design the physical space. Many ideologies can cross over from designing physical space to designing digital space.

When not googly eyed from a great interface or a beautiful old building, you can find me at a coffee shop with a good read trying to pet every dog I see.
 

Tweet
Share
Post
Share
Email
Print

Related Articles

Explore how interaction data uncovers hidden user-behavior patterns that drive smarter product decisions, better UX, and continuous improvement.

Article by Srikanth R
The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
  • The article explains how interaction data like clicks, scrolls, and session patterns reveals real user behavior beyond basic analytics.
  • It shows how tools such as heatmaps and session replays turn this data into actionable insights that improve UX and product decisions.
  • The piece emphasizes using behavioral insights responsibly, balancing optimization with user privacy and ethical data practices.
Share:The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
14 min read

Explore how design researchers can earn the trust and buy-in that give studies impact, even as AI shifts how teams work.

Article by Sara Fortier
Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
  • The article emphasizes that synthetic data and AI tools promise speed, but not the alignment or shared purpose that makes design research effective in solving design problems.
  • It asserts that meaningful human-centred design begins with trust and the permission to conduct research properly (i.e., strategically).
  • The piece outlines how to build stakeholder buy-in for design research through practical strategies that build influence piece by piece within an organization.
  • Adapted from the book Design Research Mastery, it offers grounded ways to enable impactful user studies in today’s AI-driven landscape.
Share:Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
12 min read

Explore the future of design: AI-powered interfaces that adapt, stay human-focused, and build trust.

Article by Aroon Kumar
Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
  • The article discusses the shift from fixed interfaces to real-time experiences, switching the role of designers from creating screens to guiding how systems operate.
  • The piece also stresses that, as experiences become personalized, they must maintain user trust, privacy, and authentic human connection.
Share:Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and