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- Gettin' HIGgy With It
Title 2: Architecting a flexible iPhone experience without ditching Human Interface Guidelines Spend a significant amount of time in the iOS app business, and chanc ...
Article - Ryan Bell - April 23, 2013 - 0 comments - 0 attachments
- Five User Experience Lessons from Jim Carrey
I frequently explain to my students that many folks outside the user experience industry—especially management—think as follows: “I am human, I factor … therefore, I can do human factors .” And many times when these self-nominated experts espouse a s ...
Article - Steve Tengler - April 22, 2013 - 0 comments - 0 attachments
- Looking Into the Screens of the Future
We're surrounded by screens. You’re looking at a screen right now. You might look into screens as much or more than you do into the faces of your loved ones, friends, and coworkers. But this isn't an article about the cultural and societal impacts o ...
Article - Ken Yarmosh - March 27, 2013 - 0 comments - 0 attachments
- Player-Centric Design: The UX of The Room
Fireproof Games was taken by surprise when Apple named their iPad adventure-puzzler, The Room , Game of the Year at the end of 2012, propelling it to the #1 position in the App Store. “We didn’t receive any word other than an email of ...
Article - John Ferrara - March 04, 2013 - 2 comments - 0 attachments
- Two Major Challenges with Speech-Recognition Technology
Speech is still a relatively new interface. Technology is finally starting to catch up to the dreams that we've had since the invention of the computer itself: dreams of having natural conversations with computers—something portrayed in countless sc ...
Article - Andrew Wagner - February 27, 2013 - 0 comments - 0 attachments
- User Interface: Windows 8 Style
Windows 8 arrived last year with a completely new type of user interface that targets tablet users without completely phasing out the traditional desktop. Questions continue to be raised regarding the success of this multi-interface operating ...
Article - Konstantinos Drachtidis - February 18, 2013 - 2 comments - 0 attachments
- Designing for Mobile Superpower
The world is almost entirely inhabited by mobile users, individuals who move through a multi-dimensional network of digital threads linking people and machines. U.N. Global Pulse reports that mobile is transforming the unlikeliest corners of our ...
Article - Joanna Proulx - February 06, 2013 - 0 comments - 0 attachments
- Tapworthy
Tapworthy shows you how to design exceptional user experiences for the iPhone and iPod using practical principles and a collection of examples. Learn to "think iPhone" and explore how design, psychology, culture, ergonomics, and usability combine t ...
Resource - Josh Clark - February 06, 2013 - 0 comments - 0 attachments
- Designing In and Around the Windows 8 Ecosystem
The release of Windows 8 has disturbed the current ecosystem of designing for device-specific platforms. Fortunately, instead of asking users to learn three different digital experiences (phone, tablet , browser), the latest operating system ...
Article - Tiffany Chow - February 04, 2013 - 2 comments - 0 attachments
- Eight UX Design Trends for 2013
One of the best things about user experience design is that the consumer products and services it helps to crystallize are always evolving. With that level of change comes all sorts of speculation about the future. Speculating is fun. Looking back ...
Article - THE MEME - January 30, 2013 - 2 comments - 0 attachments
