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Win This Book (Again)! Drawing Ideas
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article - UX Magazine Staff - September 18, 2014 - 0 Comments
What Should Experience Designers Understand About Developers?
Article - UX Magazine Staff - September 15, 2014 - 0 Comments
No Bottom Line? No Experience
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.
Article - UX Magazine Staff - September 12, 2014 - 0 Comments
Article - UX Magazine Staff - August 21, 2014 - 7 Comments
Trust in Experience Design
Trust is the “good” in good experience design—are you making sure your product is trustworthy?
Article - Chad Vavra - August 8, 2014 - 3 Comments
Article - UX Magazine Staff - August 4, 2014 - 1 Comments
Building a Rapport with Kids for User Testing
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article - Nick Shim - July 28, 2014 - 1 Comments
Looking at personas, goals, and scenarios relative to the characters, plot, and objectives of a novel or movie can help designers avoid self-referential thinking.
Article - Shlomo Goltz - July 23, 2014 - 5 Comments
Go Ahead, White-Label Your Services
While controversial among freelancers, white-labeling your services to a company can open you up to a whole new world of opportunity.
Article - Cory Lebson - July 14, 2014 - 2 Comments
Revisiting Proto-Personas for Executive Alignment
Modifying Jeff Gothelf's proto-persona process reveals another method of working with clients to establish executive alignment on target users.
Article - Brent Summers - July 10, 2014 - 1 Comments