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Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 5, 2013 - 0 Comments
Improving Hiring for User Experience
For UX professionals on the job hunt, getting in the door is a matter of how well you represent just what it is you're capable of.
Article - Nick Cawthon - November 7, 2012 - 2 Comments
The "Good-Tough" Problem
Games with overly easy challenges are boring, but too much difficulty is frustrating. UX research helps create interesting, surmountable challenges that keep players engaged and having fun.
Article - John Ferrara - June 18, 2012 - 3 Comments
Wunderlist's Cross-Platform Acquisition & Onboarding Process
A good example of best practices for designing a consistent, effective cross-platform onboarding experience.
Article - Sachendra Yadav - April 10, 2012 - 4 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 26, 2011 - 9 Comments
Onboarding: Designing Welcoming First Experiences
You don't get a second chance to make a first impression.
Article - Whitney Hess - February 16, 2010 - 18 Comments