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- The Elements of Player Experience
Video games are breaking out of the roles they've traditionally occupied and are moving into spaces where they collide with UX design. There are games that serve as social glue between old friends, and games that bring strangers together to collabor ...
Article - John Ferrara - April 07, 2011 - 4 comments - 0 attachments
- In Search of Innovation
In the last few years, American business has latched onto innovation as the goal of nearly all product development efforts. If we are to believe the business journals and popular magazines, innovation will be the single savior of all things outsourc ...
Article - Jon Kolko - February 07, 2011 - 0 comments - 0 attachments
- Getting More From Analysis
Analysis is a crucial part of any design process. Without it, it’s impossible to know if the right problem is being solved and if it is being solved in the right way. It’s also a part of the design process that tends to be neglected or ignored. When int ...
Article - Jared Lewandowski, John Dilworth - December 16, 2010 - 3 comments - 0 attachments
- Designing Objectively
It’s a common misconception that art and design are one and the same. But although design can be artful, the process behind it is quite different. Artists engage in the manipulation of a particular medium to produce an aesthetic and personal respons ...
Article - Eric Fisher - November 02, 2010 - 8 comments - 0 attachments
- Can Experience Be Designed?
Oliver Reichenstein ( @ia ) posted an article on informationarchitects.jp that's so apt that I'm both grateful to be able to share it, but also jealous that I couldn't have written something like this nearly as well. The opening paragraph: ...
Article - Jonathan Anderson | UX Magazine - September 17, 2010 - 6 comments - 0 attachments
- Beyond Frustration: Three levels of happy design
I'm a devotee of TED talks . I was once assigned to watch several TED talks to deconstruct what made each a good or a bad presentation. TED topics are wide-ranging, though they generally relate to the categories that make up the "TED" acronym: Techno ...
Article - Dana Chisnell - June 16, 2010 - 11 comments - 0 attachments
- From Industrial Design to User Experience
Title 2: The heritage and evolving role of experience-driven design I was standing at a double water fountain the other day filling my water bottle when a gentleman app ...
Article - Mark Baskinger - June 08, 2010 - 19 comments - 0 attachments
- The Art & Science of Evidence-Based Design
Last year, I gave a presentation at MeshU that took a behind the scenes look at how we arrive at design decisions. I've since taken clients through variations of this presentation, which is always evolving because it corresponds to such a per ...
Article - David Gillis - April 27, 2010 - 6 comments - 0 attachments
- Eye Candy vs. Bare-Bones in UI Design
The general public seems to be kind of shallow when it comes to user interfaces. They think "prettier = better." A couple of gradients here, some fancy translucent buttons and there you go: an interface that's just overflowing with awesomeness. ...
Article - Max Steenbergen - March 26, 2010 - 20 comments - 0 attachments
- Predictable Design
The $64,000 question in software industry today is: How do you transform a software design process into its ideal form—an objective, deliberate activity that furthers the cause of commerce—from its typically subjective, clumsy one, which always seem ...
Article - Nishant Kothary - February 22, 2010 - 13 comments - 0 attachments
