Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Touch ›› Page 9

Touch

Read these first

An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.

Article by Beth Burghardt
Share:Hey, Event Apps: Why So Serious?
5 min read
event-apps-small

The user interfaces presented in science fiction can be a huge source of inspiration, but designing down is often required to make them an approximate reality.

Article by Dan Turner
Share:Designing Down from Science Fiction: A Staged Approach
9 min read
designing-down-small

How to build innovative and satisfying mobile experiences by cherry-picking Apple’s interface guidelines.

Article by Ryan Bell
Share:Gettin’ HIGgy With It
8 min read
higgy-small

Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.

Article by Steve Tengler
Share:Five User Experience Lessons from Jim Carrey
8 min read
jim-carrey-small

Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.

Article by Ken Yarmosh
Share:Looking Into the Screens of the Future
5 min read
future-screens-small

A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.

Article by John Ferrara
Share:Player-Centric Design: The UX of The Room
7 min read
the-room-small

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and