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An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.

Article by Beth Burghardt
Share:Hey, Event Apps: Why So Serious?
5 min read
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The user interfaces presented in science fiction can be a huge source of inspiration, but designing down is often required to make them an approximate reality.

Article by Dan Turner
Share:Designing Down from Science Fiction: A Staged Approach
9 min read
designing-down-small

How to build innovative and satisfying mobile experiences by cherry-picking Apple’s interface guidelines.

Article by Ryan Bell
Share:Gettin’ HIGgy With It
8 min read
higgy-small

Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.

Article by Steve Tengler
Share:Five User Experience Lessons from Jim Carrey
8 min read
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Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.

Article by Ken Yarmosh
Share:Looking Into the Screens of the Future
5 min read
future-screens-small

A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.

Article by John Ferrara
Share:Player-Centric Design: The UX of The Room
7 min read
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