Article No. 1318 | October 2, 2014
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article No. 1317 | October 1, 2014
Our ability to find the underlying problems puts experience designers in a unique position to bring positive change to healthcare efforts on a global scale.
Article No. 1314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Article No. 1277 | July 23, 2014
Looking at personas, goals, and scenarios relative to the characters, plot, and objective of a novel or movie can help designers avoid self-referential thinking.
Article No. 1276 | July 14, 2014
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article No. 1266 | July 2, 2014
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.
Article No. 1265 | June 27, 2014
Post-Service Personas help you understand the emotions of users after they end their relationship with a service or product, leading to better closure experiences.
Article No. 1260 | June 24, 2014
Taking data with the richness of what Minority Report showed us and giving it the kind of approachable interface seen in Her.
Article No. 1222 | April 16, 2014
Helping people make good financial decisions requires design that accounts for loss aversion and the salience of losses.
Article No. 1214 | April 2, 2014
As technology becomes more sophisticated and intertwined with our daily lives, customers will seek proactive experiences that anticipate and satisfy their needs.
Article No. 1211 | March 31, 2014
Making sound financial choices requires people to behave in ways that challenge many of our tried-and-true experience design methods.
Article No. 1207 | March 21, 2014
We are thrilled to present the winners of the inaugural international Design for Experience Awards!
Article No. 1197 | February 28, 2014
Working directly with autistic users and their support communities provided the design cues necessary to create a robot that helps its users interact with the world.
Article No. 1196 | February 27, 2014
Creating an online community within your website can enrich customer service, deepen the relationship users have with your products, and grow brand loyalty.
Article No. 1187 | February 12, 2014
Many of the guiding principles that made Bruce Lee a master martial artist can help you become a master designer.
Article No. 1184 | February 6, 2014
Randy Farmer, Brenda Laurel, and Christina Wodtke discuss the isolating elements of pervasive mobile technnology
Article No. 1167 | January 7, 2014
Discover the five strategic pillars that successful UX projects stand on.
Article No. 1156 | December 10, 2013
Realizing the need for a reference tool that could validate design decisions with stakeholders, the team at ZURB created Quips, a growing vault of quotable statistics.
Article No. 1155 | December 9, 2013
We can elevate the long-term value of the experiences we create by offering users an experience of closure when the time comes.
Article No. 1153 | December 4, 2013
Information dashboards give users the control over our environments that we crave on a psychological level.
Article No. 1137 | November 8, 2013
We've created a broader DfE award category with "Innovative Technique or Tool."
Article No. 1119 | October 22, 2013
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article No. 1112 | October 14, 2013
A closer look at the Design for Experience awards category: Acessibility
Article No. 1062 | July 29, 2013
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.