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Designing large software products requires a living library of the project’s diverse elements and visual standards, enter the enterprise UI toolkit .

Article by Ariel Grace Snapp
Share:How to Create an Enterprise UI Toolkit
6 min read

With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of “player centered design.”

Article by Janaki Kumar
Share:Five Steps to Enterprise Gamification
7 min read

Learn more about UX strategy at UX STRAT 2013, September 9 through 11 at the Georgia Tech Learning Center in Atlanta.

Article by Paul Bryan
Share:UX STRAT 2013: A Conference For UX Leaders
6 min read

Building a bridge between the disparate experiences of IT administrators and end users can improve UX in enterprise software.

Article by Michael Ashley
Share:Rethinking Enterprise UX in the Age of Consumerization
5 min read

The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.

Article by Mike Maass
Share:Design Standards Let the Interface Disappear Behind the Experience
6 min read

Despite some confusing and often counter-intuitive task navigation, Asana has freed users from the typlical constraints of project management software.

Article by Jason Gerard Clauss
Share:Review: Asana—Breaking Open the Cage
7 min read

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