Jon Kolko is Vice President of Consumer Design at Blackboard; he joined Blackboard with the acquisition of MyEdu, a startup focused on helping students succeed in college and get jobs. Jon is also the Founder and Director of Austin Center for Design. His work focuses on bringing the power of design to social enterprises, with an emphasis on entrepreneurship. He has worked extensively with both startups and Fortune 500 companies, and he’s most interested in humanizing educational technology.
Jon has previously held positions of Executive Director of Design Strategy at Thinktiv, a venture accelerator in Austin, Texas, and both Principal Designer and Associate Creative Director at frog design, a global innovation firm. He has been a Professor of Interaction and Industrial Design at the Savannah College of Art and Design, where he was instrumental in building both the Interaction and Industrial Design undergraduate and graduate programs. Jon has also held the role of Director for the Interaction Design Association (IxDA), and Editor-in-Chief of interactions magazine, published by the ACM. He is regularly asked to participate in high-profile conferences and judged design events, including the 2013 Cooper-Hewitt National Design Awards. He has taught at the University of Texas at Austin, the Center for Design Studies of Monterrey, in Mexico, and Malmö University, in Sweden.
Agile and Iterative Process, Apple, Business Value and ROI, Consumer products, Customer Experience, Design, Design Theory, Design Tools and Software, Empathy, Facebook, Google, Healthcare, Marketing and Brand, Mobile Applications, Mobile Technology, Personal and Professional Development, Product design, Project Management, Requirements and Specifications, Strategy, Technology, Usability
In an excerpt from his new book, Well Designed, Jon Kolko outlines a powerful design process.
Content and Copy, Content Strategy, Design, Design Theory, Emotion, Government and Public Services, New and Emerging Technologies, Open source, Persuasive Design, Requirements and Specifications, Tablet, Technology for the Common Good
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.