I have worked in the computer field basically forever, since about 1982, from academic research to gaming start-ups to Fortune 10 software companies. My first computer was a Bell Labs CARDIAC. I still have it! I have extensive experience in China. I lived there for more than five years and am very knowledgeable about the software and interaction design industry there, particularly around mobile. I have worked for most of the large tech companies, including Apple, Microsoft, Facebook, and Google in a variety of innovation-focused roles, including social research, finance, and healthcare. I have formed several companies, including the social networking application Heard and the children’s creative play company ImaginEngine. I also have done extensive consulting on UX design and architecture for many large and small companies including DeviantArt and Riot Games. In my down time I have a lot of hobby activities including fiction writing, performance poetry, Search & Rescue, and cinema.
Narrative design is a way of describing a design solution entirely with text by telling the story of how the user would accomplish their job or task without reference to any particular design platform or modality.
Narrative designs are very easy for users to understand.
Working with narrative design gives an easy framework for assessing the threats and delights in a design separately from the threats and delights of the actual interface components from which the design is created.
Narratives are very useful for the development team to validate and estimate dev work against.
Once the narrative is complete, validated, and approved, designers can use that to build the detailed design.