Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Design ›› Excerpt From the New Book “Simple and Usable”

Excerpt From the New Book “Simple and Usable”

by Giles Colborne
4 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

An excerpt about the three types of user encountered in design.

cover of Simple and UsableThis is an excerpt from my new book, Simple and Usable, released this month by Peachpit Press. UX Magazine is also running a giveaway for five copies of the book. If you’d like to purchase the book, visit the book’s page on peachpit.com where it’s available with free shipping with registration.

 

Three types of user

When it comes to simplicity, you can divide users into three types.

Experts are happy to explore your product or service and to push the limits of what it can do. They want never-before-seen technology that is customized for them. Even if they’re new to a product, they have an expert attitude. In other word, they’ll spend time finding out how it works and exploring new features. If you’re making a mobile phone, these are the people who want to be able to browse through the mobile phone’s file system and tweak everything. It turns out there are relatively few of these people.

I call the next group willing adopters. They probably use some similar products or services. They’re tempted to use something more sophisticated, but they’re not comfortable playing with something entirely new— they need to be given easy ways to adopt new features. For instance, they might be interested in a more sophisticated phone, but only if they can transfer their precious contacts easily. There are fewer of these people than you’d imagine and their tolerance for learning is pretty low.

The vast majority of people are mainstreamers. They don’t use technology for its own sake; they use it to get a job done. They tend to learn a few key features and never add to their repertoire. These are the people who say, “I just want my mobile phone to work.” Most people fall into this group.

It’s tempting to think that after a while people graduate from one group to another. But that hardly ever happens. Even after years of using a product, people tend to stay in the same group.

For example, take any large group of people who’ve been using Microsoft Excel for five years. You’ll find some people who’ve explored settings and options, some who’ve got a few specialist features set up to do what they like, and others who just use it for adding up columns of figures.

It has more to do with their underlying attitude toward technology than the amount of time they spend using a product or service.

It’s tempting to design for the first two groups—they’re easier to please. But experiences that feel simple are designed for the mainstreamers.

Diagram of types of users
Expert users are a minority. In 2009, complex cameras like SLRs comprised only 9 percent of the digital camera market (source: CIPA).

Why you should ignore your expert customers

Most companies spend too much time listening to their expert customers—the ones who spend the most time using their products or services—because they’re easy to talk to. Expert customers are enthusiasts, they’re vocal and opinionated about how to improve what’s on offer.

But experts aren’t typical customers and their judgement is often skewed. They don’t experience the problems that mainstream customers have.

And they want things that mainstream customers don’t care about.

Here’s what one responder on Slashdot (a blog run by experts and enthusiasts) had to say when the iPod was announced: “No wireless. Less space than a Nomad. Lame.”

Another commenter wrote: “I don’t see many sales in the future of iPod.”

Commenters on another enthusiast blog, MacRumors, also wanted more: “I still can’t believe this! All this hype for something so ridiculous! Who cares about an MP3 player?”

Apple’s expert customers wanted a flying car. Apple’s mainstream customers just wanted an MP3 player that worked.

I see this again an again: a small group of customers make noisy, persistent demands for new features that are too complicated for typical users.

You’ll find it hard to convince your stakeholders (who are insiders, and therefore, experts) that the customers who are also experts (just like them) are not the ones you should listen to. After all, your best customers spend a lot of time and money per head; they ‘get’ what you do, and they speak your languages; they they’re so reasonable—if you ask them to upgrade to the latest version, they do it without hesitating.

But if you listen to them first, you’ll create products that are too complex for mainstream customers to use.

As of January 2010, Apple had sold 240,000,000 iPods and no flying cars.

So if your stakeholders are trying to create a mass-markey product by listening to their expert customers, remind them of this story. Sometimes, it’s best to ignore your expert customers.

Absurd flying car
Experts often want features that would horrify mainstreamers.

 

Simple and Usable was released this month by Peachpit Press. UX Magazine is also running a giveaway for five copies of the book. If you’d like to purchase the book, visit the book’s page on peachpit.com where it’s available with free shipping with registration.

post authorGiles Colborne

Giles Colborne
Giles has been working in usability and user-centred design since 1991. He formed cxpartners with Richard Caddick in 2004 focusing on creating outstanding user experiences and measurable changes to projects and products. Giles is a former President of the UK Usability Professionals’ Association and now sits on their Global Advisory Committee and international Conference Committee. He has worked with British Standards Institute in developing guidance on web accessibility. Giles is a highly-rated speaker at events around the world, and has also published the book Simple and Usable (Peachpit Press, 2010). Follow him on Twitter @gilescolborne.

Tweet
Share
Post
Share
Email
Print

Related Articles

Explore how interaction data uncovers hidden user-behavior patterns that drive smarter product decisions, better UX, and continuous improvement.

Article by Srikanth R
The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
  • The article explains how interaction data like clicks, scrolls, and session patterns reveals real user behavior beyond basic analytics.
  • It shows how tools such as heatmaps and session replays turn this data into actionable insights that improve UX and product decisions.
  • The piece emphasizes using behavioral insights responsibly, balancing optimization with user privacy and ethical data practices.
Share:The Power of Interaction Data: Tracking User Behavior in Modern Web Apps
14 min read

Explore how design researchers can earn the trust and buy-in that give studies impact, even as AI shifts how teams work.

Article by Sara Fortier
Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
  • The article emphasizes that synthetic data and AI tools promise speed, but not the alignment or shared purpose that makes design research effective in solving design problems.
  • It asserts that meaningful human-centred design begins with trust and the permission to conduct research properly (i.e., strategically).
  • The piece outlines how to build stakeholder buy-in for design research through practical strategies that build influence piece by piece within an organization.
  • Adapted from the book Design Research Mastery, it offers grounded ways to enable impactful user studies in today’s AI-driven landscape.
Share:Earning the Right to Research: Stakeholder Buy-In and Influence in the AI x UX Era
12 min read

Explore the future of design: AI-powered interfaces that adapt, stay human-focused, and build trust.

Article by Aroon Kumar
Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
  • The article discusses the shift from fixed interfaces to real-time experiences, switching the role of designers from creating screens to guiding how systems operate.
  • The piece also stresses that, as experiences become personalized, they must maintain user trust, privacy, and authentic human connection.
Share:Beyond UI/UX: Designing Adaptive Experiences in the Age of AI
5 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Get Paid to Test AI Products

Earn an average of $100 per test by reviewing AI-first product experiences and sharing your feedback.

    Tell us about you. Enroll in the course.

      This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and