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Designing Better Experiences Through Data
As the complexity and quantity of user data multiply, it's up to designers to create experiences that make the most of it.
Article - Jason Napolitano - April 9, 2013 - 0 Comments
POP UX! Clued Into Curiosity
Clue, the classic murder-mystery board game, shows designers how to create an information gap and a narrative that leads users to the other side.
Article - Andrew Zusman - April 4, 2013 - 0 Comments
Simplicity: The next design battleground
Four ways to keep your designs simple in the hyper-competitive mobile age.
Article - Scott McDonald - April 2, 2013 - 4 Comments
The Five Worst UX Mistakes Websites Make
There are many pitfalls that can sink a user's experience with a website, here are five of the worst.
Article - Susan Weinschenk, Ph.D. - March 6, 2013 - 17 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments
Home Automation: The next frontier for UX?
A home where appliances are speaking to each other and collecting usage data is fertile ground for user-centered research and design.
Article - - February 26, 2013 - 8 Comments
User Interface: Windows 8 Style
The unique interface features and horizontal navigation of Windows 8 present a wealth of challenges and opportunities to designers.
Article - Konstantinos Drachtidis - February 18, 2013 - 3 Comments
The Customer-Generated Service Revolution
Service companies that are maintained by their users are growing in numbers and providing a new level of customer experience.
Article - Joe Macleod - February 15, 2013 - 0 Comments
Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Enter to win a new book by Kevin Cheng that explores the persuasive power of comics.
Article - Josh Tyson | UX Magazine - February 7, 2013 - 1 Comments
Designing for Mobile Superpower
Calling the future of mobile "bright" is an understatement: the possibilities are endless, provided designers keep users at the center.
Article - Joanna Proulx - February 6, 2013 - 1 Comments