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Defining and Informing the Complex Field of User Experience (UX)
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Process Makes Perfect: Speech Recognition User Interface Design
The nine steps to a voice user interface design with rewarding user experience.
Article - Stephen Keller - January 15, 2013 - 0 Comments
The Practical and Legal Reasons Behind Designing for Accessibility
Designing for accessibility on mobile platforms will open your products to the widest customer base and keep you out of legal trouble—win-win.
Article - Gregory P. Care, Dan Ross - October 16, 2012 - 0 Comments
Combining Responsive and Adaptive Strategies to Solve Mobile Design Challenges
Combining the strengths of adaptive and responsive web design techniques can eliminate the weaknesses each has standing alone.
Article - Danny Bluestone - October 3, 2012 - 16 Comments
Designing for Everyone
Designing for accessibility spreads the benefits of good UX while opening up your product or service to millions of disabled or aging users.
Article - Yvonne So, Livia Veneziano - July 26, 2012 - 4 Comments
7 Keys to Unlock an Apple Design Award
Advice from a winner of the 2011 Apple Design Award on how to design exceptional mobile experiences.
Article - Jeremy Olson - October 26, 2011 - 0 Comments
iOS 5 for Designers
Apple's iOS 5 is the platform's most significant revamping since the original iOS.
Article - Brady Donnelly - October 13, 2011 - 4 Comments
Update Conference 2011 Recap
This year’s Update Conference focused on Apple’s iOS, native apps, and how they are changing the way we interact with the Internet.
Article - Aaron Howell - September 28, 2011 - 1 Comments
Five Lessons from a Year of Tablet UX Research
Tablet platforms break traditional paradigms of computer and mobile use.
Article - Brennan Browne - August 5, 2011 - 12 Comments
UX Concerns Across Mobile Platforms
When to adhere to, and when to deviate from, expectations for mobile OS consistency.
Article - Joseph Labrecque - July 22, 2011 - 5 Comments
When developing apps across mobile platforms, there should be no devices left with a poorer UX.
Article - Steve Workman - April 5, 2011 - 9 Comments