Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Get exclusive access to thought-provoking articles, bonus podcast content, and cutting-edge whitepapers. Become a member of the UX Magazine community today!

Home ›› Strategic Service Design on the Fly

Strategic Service Design on the Fly

by Tiffany Chow
5 min read
Share this post on
Tweet
Share
Post
Share
Email
Print

Save

A strategy engagement in service design provides an opportunity to adapt existing deliverables to meet B2B stakeholder needs.

I was recently a part of a strategy group for a service design engagement that lasted for roughly eight weeks. Our agency’s purpose was to define the product we were selling for our client, determine its human and technical resourcing and infrastructure, and articulate how to enter into the current market.

I turned to various popular books on service design to help me shape my approach, but most of these books dealt with documenting and improving upon a service for a well-defined product. In my case, I had no tangible product, just an idea, which vastly changed the types of deliverables I was able to create and what to emphasize within them. For example, instead of delving deeply into a set of functionalities, I honed in on major interactions between actors to reveal business needs and considerations and how decisions between actors impact each other.

My solution was to adapt currently existing deliverables in order to fit what my stakeholders needed. Below you’ll find templates of deliverables I created, which I hope will be useful in strategy projects that deal with artifacts beyond interfaces.

Introducing Actors

I chose not to use personas in this strategy project, due in large part to time constraints, but also because creating thoughtful personas requires an established knowledge base and detailed analysis: resources that weren’t available on this particular engagement. Instead, I looked at what I needed to explain to investors and to our stakeholder, which was: who are the general groups of people involved, how do they make their decisions, and how does that affect their workflow and the future product?

I could address those factors by personifying entities, such as the end-user population, an enterprise client, and our stakeholder’s organization, and use them to act out major workflows, needs, and attitudes. The major difference between actors and personas was how I chose to define actor groups: instead of thinking about end-users of a product, I targeted individuals or entities that would have a hand in developing, selling, and, finally, using the product.

For a B2B, the actors would include someone from the organization selling the product, the enterprise client, and the end-consumer. Using these broad parameters gave me leeway to refer to multiple individuals within an actor group and, most importantly, set the focus on developing an infrastructure for a business as opposed to getting into the business of predicting a consumer’s emotional needs and feature requirements.

Service design actor example

Actor example

Articulating the Service Ecosystem

Once the actors were defined, the next step was to identify the service ecosystem. Defining what each actor must provide to the others, and the value of each service, is a way to begin articulating the requirements in order to run a successful business and also provides an internal checkpoint for the strategy team to make sure there is a purpose for each engagement between actors.

The deliverables were successful when my team began using them to articulate dimensions of the project

I relied heavily on Andy Polaine et al’s book, Service Design and the authors’ description of a service ecosystem. For mature products looking to map out and/or evaluate major players, feedback loops, and well-defined agents (such as interfaces, supporting channels, etc), I would highly recommend looking at their service ecology map. For strategy projects with the main goal of providing boundaries of services offered, that level of specificity may dilute from the most important aspect of an ecology map, which is to emphasize the relationship between actors in an environment. My version of a service ecology map was geared towards a B2B, and therefore has three actors represented: the seller, buyer, and consumer. When the actors have been identified, simply swap out their role (e.g. seller) and replace with the actor name (e.g. John).

Service ecology deliverable

Service ecology deliverable

Taking Actors Through a Interaction Workflow

Once I defined the actors and their ecosystem, I needed to articulate in more granular terms what their requirements were in order to support their organization or how the product solved a pain point, where the actors crossed paths with each other, and how they interacted with our product. In order to showcase these qualities, I illustrated a glorified workflow, borrowing elements from other common user experience deliverables, including sequence flows, customer journey maps, and scenarios.

Service design workflow

Service workflow

These types of workflows can be easily adapted to reveal information needed to communicate with particular sets of stakeholders. The template above takes the element of “stages” from customer journey maps in order to identify various environments and mindsets. I selected variables on the left side of the workflow to support my original goal of communicating what an actor needs in order to have a successful interaction with our product. The first variable is “Actor Scenario” as a way to briefly narrate what an actor was doing or what his pain point was at a particular stage. Next, I illustrated the steps taken in the “Engagement” variable to successfully enter to the next stage. Finally, I documented the product’s solution to support the actor. The variables, of course, can be switched out or expanded upon depending on the nature of the project and the salient points that need to be communicated.

Adapting Deliverables

Creating actors, modifying a service ecosystem, and generating an enhanced workflow were all done in order to meet the needs for a strategy engagement—I didn’t set out to change currently existing and well-known deliverables. However, when these systems and tools didn’t meet my needs, I had to think of modified ways to communicate with my stakeholder. I iterated on these deliverables quite a bit, trying to understand exactly what I needed to surface, and how.

In the future, I would list out all the topics I need to explain and communicate to a stakeholder and make sure that each deliverable answered a specific set of questions that were critical to understanding the product and the industry it is a part of. I knew that these deliverables were successful when other team members began using them to articulate different dimensions of the project’s goals. The deliverables acted as a catalyst for defining our strategy: seeing my team use them as a basis to create a product roadmap and business plan was how I knew we had set up a thriving service ecosystem.

 

Image of hummingbird courtesy Shutterstock.

post authorTiffany Chow

Tiffany Chow
Tiffany Chow is an experience designer based in Austin, Texas.

Tweet
Share
Post
Share
Email
Print

Related Articles

“Design is dead”? No, you just never understood it. This bold piece calls out lazy hot takes, holds designers accountable, and makes a sharp case for what design really is (and isn’t) in the age of AI.

Article by Nate Schloesser
Design Isn’t Dead. You Sound Dumb
  • The article challenges the claim that “design is dead,” blaming both outsiders and designers for misunderstanding or misrepresenting the field.
  • It argues that AI threatens only superficial design, not true design, and calls for a more mature, collaborative mindset.
Share:Design Isn’t Dead. You Sound Dumb
6 min read

AI that always agrees? Over-alignment might be the hidden danger, reinforcing your misconceptions and draining your mind. Learn why this subtle failure mode is more harmful than you think — and how we can fix it.

Article by Bernard Fitzgerald
Introducing Over-Alignment
  • The article explores over-alignment — a failure mode where AI overly validates users’ assumptions, reinforcing false beliefs.
  • It shows how this feedback loop can cause cognitive fatigue, emotional strain, and professional harm.
  • The piece calls for AI systems to balance empathy with critical feedback to prevent these risks.
Share:Introducing Over-Alignment
4 min read

Figma adds AI and new tools to stay on top, but its future faces big risks.

Article by Alex Smith
Figma takes on all of the competition in the age of AI
  • This article provides and overview and perspective on how Figma is leveling up its tools — adding AI, website publishing, and advanced drawing so designers can do more in one place.

  • They’re going after big competitors like Adobe, Canva, and Webflow by making Figma’s platform a “one-stop shop” for design and marketing work.

  • This author believes that despite the AI hype, Figma isn’t dying — they’re adapting fast to keep users happy and stay on top.

  • The big risk is the future — if Figma goes public and raises prices, they could become like Adobe (huge but expensive) or risk losing users to the next big, more intuitive design tool.

Share:Figma takes on all of the competition in the age of AI
3 min read

Join the UX Magazine community!

Stay informed with exclusive content on the intersection of UX, AI agents, and agentic automation—essential reading for future-focused professionals.

Hello!

You're officially a member of the UX Magazine Community.
We're excited to have you with us!

Thank you!

To begin viewing member content, please verify your email.

Tell us about you. Enroll in the course.

    This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and