Skip to main content
Sign In or Register
Defining and Informing the Complex Field of User Experience (UX)
The Business of UX
Recommend Someone for an Award
Submit an Event
Post a Job for Free
Subscribe to updates
ISSN: 2168 5681
How to Contribute
Terms of Service
Review: iOS 7 Gives Us Insight Into the Future of Mobility
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
Article - Riccardo Spina - July 30, 2013 - 20 Comments
An Introduction to Designing for Imperfection
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article - Steven Hoober - July 29, 2013 - 10 Comments
Empathetic design and total attention to detail make the experience of opening and installing a Nest thermostat richly empowering.
Article - UX Magazine Staff - July 5, 2013 - 2 Comments
UX Is Not A Verb
Helping clients understand that UX is a holistic process, not a single action, can benefit everyone working on a project.
Article - Tim R. Todish - July 1, 2013 - 5 Comments
Augmented Reality and a Better User Experience
Long the domain of Tony Stark and his silver screen pals, AR is fast becoming a reality that user experience designers need to make considerations for.
Article - Olli Siebelt, Michael Marina - April 30, 2013 - 5 Comments
Designing Search: Displaying Results
Displaying search results in a way that rewards users requires a consistent approach, balancing detail and diversity.
Article - Tony Russell-Rose - April 24, 2013 - 3 Comments
Gettin' HIGgy With It
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article - Ryan Bell - April 23, 2013 - 0 Comments
Simplicity: The next design battleground
Four ways to keep your designs simple in the hyper-competitive mobile age.
Article - Scott McDonald - April 2, 2013 - 4 Comments
Player-Centric Design: The UX of The Room
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article - John Ferrara - March 4, 2013 - 4 Comments
Mobile user testing. No rigs. No wires. No gaffa tape. Just good old magic.
Resource - Rob Scherer - February 20, 2013 - 0 Comments