Article No. 1364 | December 23, 2014
An iPad ordering system at an airport restaurant leaves one user hungry for a better experience.
Article No. 1363 | December 22, 2014
UX Magazine contributors give us their predictions for the trends and developments that will shape experience design in 2015.
Article No. 1362 | December 19, 2014
UX Magazine contributors give us their picks for the trends—both good and bad—that impacted experience design in 2014.
Article No. 1353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1352 | December 2, 2014
The intersection of wearable tech, sensors, and connectivity is likely where the next major breakthroughs in experience design will take place.
Article No. 1351 | December 1, 2014
The success of a mobile app or site can be made—or broken—by how effectively it uses gestures and animations.
Article No. 1349 | November 25, 2014
A review of several layer- and code-based prototyping tools highlights opportunities to gain more control over your mobile prototypes.
Article No. 1331 | October 22, 2014
An excerpt from Studying and Designing Technology for Domestic Life from Morgan Kaufmann looks at strategies for conducting in-home studies with children.
Article No. 1330 | October 21, 2014
Self-described "Search Information Architect" Marianne Sweeny dicusses her design process, her favorite products, and her views on collaboration
Article No. 1325 | October 14, 2014
If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.
Article No. 1322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1320 | October 6, 2014
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
Article No. 1315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article No. 1297 | August 27, 2014
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Article No. 1291 | August 18, 2014
Adding features is easy when you design with scalability in mind. But is that really a good thing?
Article No. 1278 | July 24, 2014
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article No. 1273 | July 14, 2014
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article No. 1272 | July 14, 2014
A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.
Article No. 1254 | June 16, 2014
Products like Google Chromecast are creating new pathways for user-friendly connections between televisions and Internet content.
Article No. 1253 | June 12, 2014
UX experts Aaron Gustafson, Steve Portigal, and Whitney Quesenbery discuss the evolution, sophistication, and occasional creepiness for voice-recognition technology.
Article No. 1249 | June 4, 2014
A closer look at the results in the Mobile Solution or Application category of the international Design for Experience awards, featuring the winner: we are experience.
Article No. 1248 | June 3, 2014
A closer look at the history of mobile design and technology reveals common misconceptions that are making it difficult to move forward with clarity.
Article No. 1246 | May 29, 2014
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.