Article No. 1301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article No. 1298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1297 | August 27, 2014
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Article No. 1296 | August 26, 2014
The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.
Article No. 1293 | August 20, 2014
An inside look at how one company shifted the focus of its enterprise software from basic functionality to usability.
Article No. 1292 | August 19, 2014
For connected cars to truly connect with users OEM's need to figure out what's really important to drivers and make their information systems simple to use.
Article No. 1291 | August 18, 2014
Adding features is easy when you design with scalability in mind. But is that really a good thing?
Article No. 1290 | August 14, 2014
Animated user interface elements can increase your product's usability, define its personality, and make it more fun to use, but they come at a significant cost.
Article No. 1289 | August 13, 2014
Five actionable insights from Debra Levin Gelman and the winners of our Design for Kids giveaway.
Article No. 1287 | August 7, 2014
Wearable technology can't reach its full potential until it provides valued services without being obtrusive and causing the users extraneous learning pains.
Article No. 1286 | August 6, 2014
In the wake of a new implementation of brain-computer interface headgear, we asked three UX Magazine contributors about the trajectory of wearable technology.
Article No. 1282 | July 30, 2014
By running Spotify through a usability test, one avid user was able to find some relatively easy fixes that could make for a more intuitive and rewarding experience.
Article No. 1280 | July 28, 2014
By mitigating the feeling in users of being watched and judged, you can get better data from testing sessions—especially when working with kids.
Article No. 1278 | July 24, 2014
A survey of Digital Natives reveals a group of impatient users with fragmented attention spans who demand fast and intuitive products and services.
Article No. 1277 | July 23, 2014
Looking at personas, goals, and scenarios relative to the characters, plot, and objective of a novel or movie can help designers avoid self-referential thinking.
Article No. 1276 | July 14, 2014
Sexy design has it's place in enterprise software, so long as you know what sexy is to your users.
Article No. 1274 | July 14, 2014
As new technology allows increased connectivity between devices and consumer products, there are more opportunities to gain market value through disruptive innovation.
Article No. 1273 | July 14, 2014
In an excerpt from her new book Design for Kids, Debra Levin Gelman looks at how the relationship between children and technology has changed over the last three decades.
Article No. 1272 | July 14, 2014
A closer look at results in the Experience for Children category of the international Design for Experience awards, featuring the winner: Night Zookeeper.
Article No. 1270 | July 9, 2014
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Article No. 1268 | July 7, 2014
Users and designers can work to develop their Design Awareness in order to avoid the manipulative patterns associated with Dark UX.
Article No. 1267 | July 3, 2014
Make sure your interface leads users along consistent and familiar beats.
Article No. 1266 | July 2, 2014
A divisive tool among practitioners, personas can bring the perspective of your end users into the design process and help build consensus among stakeholders.