Article No. 1354 | December 4, 2014
Armed with contextual data about your users, you can better categorize and personify them and customize app features for them.
Article No. 1353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1352 | December 2, 2014
The intersection of wearable tech, sensors, and connectivity is likely where the next major breakthroughs in experience design will take place.
Article No. 1351 | December 1, 2014
The success of a mobile app or site can be made—or broken—by how effectively it uses gestures and animations.
Article No. 1349 | November 25, 2014
A review of several layer- and code-based prototyping tools highlights opportunities to gain more control over your mobile prototypes.
Article No. 1348 | November 24, 2014
The 2014 international Design for Experience awards program, presented by UX Magazine, is now accepting applications and recommendations.
Article No. 1346 | November 18, 2014
Some key experience design insights into the sharing economy gleaned from a ride-along study of Uber users in San Francisco.
Article No. 1345 | November 17, 2014
They can be paper or click-through, but designing successful digital experiences involves making prototypes of your interfaces.
Article No. 1342 | November 11, 2014
By reflecting human behavior, presenting the right information, staying simple and trustworthy, and using an addictive gesture, Tinder has become a wildly successful app.
Article No. 1341 | November 10, 2014
By investing in focus, fluency, and magic, established firms can get up to speed with today’s CX leaders, embracing disciplined simplification to build innovative experiences.
Article No. 1337 | November 3, 2014
Card decks are an enduring tool with the power to transform digital and physical experiences by helping designers reorganize their thoughts and inspiring new interfaces
Article No. 1330 | October 21, 2014
Self-described "Search Information Architect" Marianne Sweeny dicusses her design process, her favorite products, and her views on collaboration
Article No. 1329 | October 20, 2014
As the field of experience design continues to mature, enhanced research techniques and new tactics for measuring emotional response will help us improve users' lives.
Article No. 1327 | October 16, 2014
The winners of our Drawing Ideas giveaway use sketches to imagine hypothetical uses for wearables.
Article No. 1325 | October 14, 2014
If your products meet your users’ needs through intuition and exploration, using them can be a genuinely intuitive experience.
Article No. 1322 | October 8, 2014
Designing for smartwatches, smartglasses, and activity trackers means paying attention to factors like battery life, visual design, and social acceptance.
Article No. 1320 | October 6, 2014
Three steps you can follow to make your mobile design process more fruitful: Simplify, Prioritize, and Bulletproof.
Article No. 1318 | October 2, 2014
Steve Krug, Nathan Shedroff, and Abby Covert take a crystal-ball look into the future of UX.
Article No. 1315 | September 29, 2014
While perhaps not the “biggest iOS release ever" promised by Apple, iOS 8 includes significant UX improvements alongside some notable interface updates.
Article No. 1314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Article No. 1313 | September 24, 2014
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article No. 1310 | September 18, 2014
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article No. 1209 | September 17, 2014
By tapping into vast amounts of customer data that other industries don’t necessarily have access to, financial institutions can use analytics to create valuable customer experiences.
Article No. 1306 | September 12, 2014
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.