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Designing to Reward our Tribal Sides
As primal creatures, human beings long for acceptance and status, which can be given to us through good user experience design.
Article - Nir Eyal - February 11, 2013 - 1 Comments
Eight UX Design Trends for 2013
A look at 8 trends in technology that will affect the way we design for user experience in 2013.
Article - THE MEME - January 30, 2013 - 3 Comments
The Four Waves of User-Centered Design
Over the past two decades, Bentley University has been charting and propelling the evolution of UX design.
Article - Dr. William Gribbons - January 29, 2013 - 5 Comments
Problems and Solutions for Financial Smartphone Apps
Avoid having users hit a dreaded dead-end when using financial apps by optimizing customer experience.
Article - Eric Camulli - January 21, 2013 - 1 Comments
Tinkering in the Model Shop
UX practitioners can learn valuable skills for complex projects from scientific models—which often take cues from user experience design.
Article - Hunter Whitney - December 19, 2012 - 3 Comments
An Academic Analysis of Gamification
Resource - Mithun Sridharan, Aditya Hrishikesh, Lena Sunali Raj - December 8, 2012 - 0 Comments
The Cost of a Touch
When designing mobile apps, weighing the value of every gesture is key for creating a positive user experience.
Article - Chris Griffith - November 5, 2012 - 7 Comments
UX Designers Should Make Games
Designing a successful game is all about creating a valuable experience—an area where UX practitioners naturally excel.
Article - John Ferrara - October 1, 2012 - 3 Comments
The Legend of Miyamoto: How Nintendo Shaped UX
Often overshadowed by Nintendo's successes in the gaming industry are the company's achievements in shaping user experience—largely the work of designer Shigeru Miyamoto
Article - Nick Snyder - August 22, 2012 - 3 Comments
The "Good-Tough" Problem
Games with overly easy challenges are boring, but too much difficulty is frustrating. UX research helps create interesting, surmountable challenges that keep players engaged and having fun.
Article - John Ferrara - June 17, 2012 - 0 Comments