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Four Things I Learned about UX at Universal Studios
Home to The Wizarding World of Harry Potter, Diagon Alley, Universal Studios is also a source of guidance and inspiration for experience designers.
Article - Tony Albanese - July 9, 2014 - 4 Comments
Jesse James Garrett and Ken Jennings Talk Maps and Design
A conversation between Jesse James Garrett and Ken Jennings about the overlap between mapheads and designers serves as a preview for UX Week 2014.
Article - Adaptive Path - July 8, 2014 - 0 Comments
Five Customer Experience Lessons Coffee Taught Me
A lifetime pursuing CX excellence culminates in a great cup of coffee and five tips for nailing customer experience.
Article - Tyler Wells - May 5, 2014 - 4 Comments
"Yes, and" the Improv of UX
How the techniques that actors use in an improv setting can enhance the collaborative process we use in experience design.
Article - Heather Wydeven - April 24, 2014 - 5 Comments
The UX Team Starting Lineup
Exploring the commonalities between the starting five on a basketball team and five positions in a UX project.
Article - Jamal Jackson - April 3, 2014 - 0 Comments
UX the Bruce Lee Way
Many of the guiding principles that made Bruce Lee a master martial artist can help you become a master designer.
Article - Joseph Dickerson - February 12, 2014 - 16 Comments
The Top UX Predictions for 2014
A look at what 2014 might have in store for users and experience design practitioners.
Article - UX Magazine Staff - December 19, 2013 - 10 Comments
Take it to the Dance Floor: Using music to inspire great experiences
Designers can take cues from musicians when it comes to creating experiences that pack an emotional punch and live on in the hearts and minds of users.
Article - Scott Dickie - October 28, 2013 - 2 Comments
Five User Experience Lessons from Seth Rogen
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Article - Steve Tengler - July 31, 2013 - 1 Comments
Make It So: Five Lessons in Interaction Design from Star Trek
As the book "Make It So" points out, Star Trek has influenced the course of interaction design and continues to push the boundaries of design imagination.
Article - UX Magazine Staff, Nathan Shedroff, Christopher Noessel - May 16, 2013 - 2 Comments