Article No. 1173 | January 17, 2014
Where open source software and brain-computer interfaces intersect, there are opportunities to revolutionize interaction design.
Article No. 1170 | January 13, 2014
When implemented properly, parallax scrolling can create a hypnotic effect, drawing users deeper into your site and compelling them to act.
Article No. 1163 | December 23, 2013
Enter to win a copy of Drawing Ideas and the chance to have your design challenge turned into a video tutorial.
Article No. 1162 | December 19, 2013
A look at what 2014 might have in store for users and experience design practitioners.
Article No. 1160 | December 17, 2013
A look at the trends that ruled the expanding UX landscape in 2013.
Article No. 1159 | December 16, 2013
The digital advent calendar for the experience design and research community is back with UXmas 2013.
Article No. 1156 | December 10, 2013
Realizing the need for a reference tool that could validate design decisions with stakeholders, the team at ZURB created Quips, a growing vault of quotable statistics.
Article No. 1152 | December 3, 2013
Automated speech recognition (ASR) engines need to be tuned using diagnostic tools for optimum performance, just like cars.
Article No. 1148 | November 21, 2013
Václav Krejčí, creator of the viral video "Was iOS 7 created in Microsoft Word," has written a book about Word as an instructional design tool.
Article No. 1145 | November 19, 2013
The desire to do work for grassroots startups leads a successful agency to the question: "What if we offered a condensed version of our process?"
Article No. 1137 | November 8, 2013
We've created a broader DfE award category with "Innovative Technique or Tool."
Article No. 1135 | November 7, 2013
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article No. 1134 | November 6, 2013
Join us on a video tour of Drawing Ideas: A hand-drawn approach for better design, the new book by Mark Baskinger and William Bardel.
Article No. 1123 | October 24, 2013
Side menu navigation in iOS7 needs to take zooming and overlays into account, creating a new challenge for designers.
Article No. 1121 | October 23, 2013
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article No. 1116 | October 17, 2013
Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.
Article No. 1115 | October 16, 2013
A closer look at the Design for Experience awards category: Consumer Product
Article No. 1113 | October 15, 2013
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article No. 1110 | October 10, 2013
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article No. 1109 | October 9, 2013
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
Article No. 1108 | October 8, 2013
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article No. 1107 | October 7, 2013
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article No. 1106 | October 7, 2013
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article No. 1105 | October 4, 2013
A closer look at the Design for Experience awards category: Bringing Order to Big Data