Article No. 1387 | February 9, 2015
Global brands have local audiences and need to balance the demands of localization with the need for consistency in their content.
Article No. 1383 | February 3, 2015
The right arrow is a popular navigation tool but it lacks a consistent style and function, creating much confusion for users.
Article No. 1371 | January 8, 2015
The DoGo map is a lightweight, scalable information architecture tool that provides a high-level understanding of the information architecture of a site.
Article No. 1366 | January 4, 2015
How MailChimp, Photojojo, and GrubHub use interactions that elicit joy, inspiration, and enlightenment to reward users on an emotional level.
Article No. 1362 | December 19, 2014
UX Magazine contributors give us their picks for the trends—both good and bad—that impacted experience design in 2014.
Article No. 1354 | December 4, 2014
Armed with contextual data about your users, you can better categorize and personify them and customize app features for them.
Article No. 1353 | December 3, 2014
We can push the limits of learned interaction patterns, paradigms, and visual language and trust users to embrace new UI experiences.
Article No. 1348 | November 24, 2014
The 2014 international Design for Experience awards program, presented by UX Magazine, is now accepting applications and recommendations.
Article No. 1347 | November 19, 2014
If you want to give users an experience they can't live without, your app functionality should take location data into consideration.
Article No. 1336 | October 30, 2014
Technology can change the ways we collect and arrange our ideas, but can it make you sit down and write that novel?
Article No. 1334 | October 28, 2014
Taking cues from market leaders like Yamaha, Crate & Barrel, Morton's The Steakhouse, and Ask.com, companies can rethink the ways they design customer experience.
Article No. 1330 | October 21, 2014
Self-described "Search Information Architect" Marianne Sweeny dicusses her design process, her favorite products, and her views on collaboration
Article No. 1314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, an experience designer at The Nerdery created the CUBI model.
Article No. 1308 | September 16, 2014
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.
Article No. 1304 | September 9, 2014
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
Article No. 1301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1299 | September 2, 2014
Although it still doesn't have widespread browser support, CSS Shapes is poised to change the way designers and users interact with text on the web.
Article No. 1283 | July 31, 2014
A look at three easy-to-use platforms that work together as part of an integrated text analytics framework: KH Coder, OpenOffice Base, and Wordaizer
Article No. 1252 | June 11, 2014
Content needs to be packaged and designed in the same compelling ways that products are in order for users to respond to its directives.
Article No. 1246 | May 29, 2014
With iOS 7, Apple seems poised to expand its reach into a wider portfolio of digital products, something designers should consider in the omnichannel world of mobile.
Article No. 1237 | May 13, 2014
There's enough data out there to confirm that designing for mobile should be a priority, and the numbers can also help you find the right solutions for your project.
Article No. 1231 | May 1, 2014
A closer look at the results in the Complete Customer Experience category of the international Design for Experience awards, featuring the winner: Workshop Cafe.
Article No. 1225 | April 22, 2014
UX experts Jason CranfordTeague, Sarah Horton, and Debra Gelman discuss accessibility issues and solutions relating to dyslexia.
Article No. 1220 | April 14, 2014
Giving your client, stakeholder, or boss a better sense of what UX entails and requires can make your project more successful.