Article No. 1121 | October 23, 2013
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article No. 1119 | October 22, 2013
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article No. 1116 | October 17, 2013
Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.
Article No. 1114 | October 16, 2013
Forrester's West Coast Forum provided a fertile environment for learning about the importance and implementation of customer experience.
Article No. 1113 | October 15, 2013
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article No. 1109 | October 10, 2013
A closer look at the Design for Experience awards category: Complete Customer Experience Ecosystem
Article No. 1108 | October 8, 2013
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article No. 1107 | October 7, 2013
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article No. 1106 | October 7, 2013
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article No. 1103 | October 2, 2013
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article No. 1092 | September 20, 2013
A closer look at the Design for Experience awards category: Adoption of Experience Strategy
Article No. 1091 | September 19, 2013
In interviews, the experience design leaders at Groupon, eBay, and Lumension share their views of UX and agree it still has some growing to do.
Article No. 1088 | September 17, 2013
The official site for the international Design for Experience awards is live and nominations are underway!
Article No. 1084 | September 10, 2013
UX Magazine is presenting the international Design for Experience awards, designed to recognize excellence and share what can be learned from success and failure.
Article No. 1083 | September 9, 2013
Attention to detail, a focus on immersion, and the desire constantly improve his products made Walt Disney one of the earliest designers of user experience.
Article No. 1082 | September 5, 2013
A successful redesign of an iconic marijuana magazine website requires a design and development balancing act.
Article No. 1078 | August 27, 2013
There are steps you can take to ensure that the pressure to get a project completed quickly never leads to the sacrifice of designing for user experience.
Article No. 1066 | August 5, 2013
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Article No. 1065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1061 | July 26, 2013
Companies of all sizes are paying closer attention to customer experience elements in their digital offerings—here are some ways to maximize the ROI.
Article No. 1060 | July 24, 2013
Learn more about UX strategy at UX STRAT 2013, September 9 through 11 at the Georgia Tech Learning Center in Atlanta.
Article No. 1054 | July 11, 2013
He learned the hard way so you don't have to: how not to manage a user experience design project.
Article No. 1052 | July 9, 2013
The best UIs get out of the way and let the experience shine—clear design standards make such interface designs possible.
Article No. 1047 | July 2, 2013
By finding common ground and learning from one another, UX designers and programmers can forge better environments for agile software development.