Flag

We stand with Ukraine and our team members from Ukraine. Here are ways you can help

Home ›› Apple iOS ›› Page 4

Apple iOS

Read these first

Offering multiple channels for users to interact with your business isn’t enough. You need to put them at the center of a seamless omni-channel ecosystem.

Article by Danny Bluestone
Share:5 Elements of Omni-Channel User Experiences
6 min read
5-elements-omni-channel-small

Design for Experience award-winner Hackaball bridges digital and physical experiences while teaching kids programming basics.

Article by Josh Tyson
Share:What Happens When Kids Can Hack Physical Play?
3 min read
hackaball-uxm-small

Mobilegeddon may have come and gone with a whimper, but big brands that failed to properly optimize for mobile have paid the price.

Article by Owain Powell
Share:How Mobilegeddon Affected Big Brand UX
3 min read
mobile-geddon-big-brand-ux-small

It’s possible to predict the success of wearable technology by weighing the price, setup, and learning curve against the value the device brings to users’ lives.

Article by Ben Reubenstein
Share:For Wearable Technology UX Gain Has to Outweigh UX Cost
3 min read
wearable-gain-v-cost-small

An excerpt from the new O’Reilly book, Designing Connected Products: UX design for the internet of things, explores considerations UXers need to be aware of.

Article by Claire Rowland
Share:What’s Different About User Experience Design for the Internet of Things?
8 min read
ux-and-iot-small

High quality templates, mature design patterns, automation, AI, and mobile technology are signaling the end of web design as we know it.

Article by Sergio Nouvel
Share:Why Web Design is Dead
7 min read
web-design-is-dead-small

Did you know UX Magazine hosts the most popular podcast about conversational AI?

Listen to Invisible Machines

This website uses cookies to ensure you get the best experience on our website. Check our privacy policy and