Article No. 1911 | April 2, 2021
Give UX designers the tools to build products everyone can use
Article No. 1910 | March 31, 2021
In January 2020, news of COVID-19’s approach was building like a looming storm. That the pandemic was coming seemed clear, but when it would arrive, where it would appear, and how bad it would be, nobody could yet predict. To think back on how we “prepared”—as individuals, organizations, and communities—is a lesson in hindsight. Who could have imagined the new vocabulary, behaviors, and habits we’d all acquire in one short year?
Article No. 1899 | March 9, 2021
Exploring the challenges of creating a secure login experience for those with impaired vision who are unfamiliar with technology.
Article No. 1890 | February 11, 2021
Mobile apps are undoubtedly the future—with conversational AI at the center of their development
Article No. 1886 | February 4, 2021
Parking apps manage inventory, unlock gates and process payments. When it works, you forget they’re even there.
Article No. 1884 | February 1, 2021
Ethical design involves much more than the General Data Protection Regulation (GDPR). A lot of people have realized that big organizations like Facebook should act more responsibly. Otherwise, they can face consequences in court due to the way they treat user's data. But we should go further!
Article No. 1880 | January 20, 2021
You may have come across the term “human factors design” in the past, but what exactly is it? In this article, we will review why it’s so important, key human factor design principles, and methods to evaluate how well you’ve considered human factors in your design.
Article No. 1876 | January 11, 2021
Since early 2020, to make up for the loss, companies are looking for alternatives: equivalent or even more powerful ways to create experiences and present brands and products digitally. Augmented & Virtual Reality are moving into the center of attention.
Article No. 1866 | December 21, 2020
When we assume our design is flawed, we advocate for the user and can begin taking actionable steps towards building an outstanding product a user will enjoy.
Article No. 1862 | December 11, 2020
In the last decade, we’ve witnessed the explosion of subscription-based “membership,” from movies, music, and audiobooks to elite global communities, razor blades, and dog food. While this phenomenon has been fueled in part by the growth of digital channels, targeted marketing, and the rise of the sharing economy, ultimately driving companies across industries to adopt a version of this business model is the irresistible promise of recurring revenue and sustained customer loyalty.
Article No. 1847 | November 12, 2020
Inclusivity is everywhere, and it is of utmost importance today. With every person wanting to feel included and appreciated, digital users want to feel welcome and appreciated as well.
Article No. 1846 | November 11, 2020
Our goal was set: evaluate our app in a real-life context. But how? You can never know how your users will use the app in real-life situations. Intercept offers quick and relatively easy evaluation – combine with longer studies to the best results.
Article No. 1845 | November 10, 2020
We need street-level, people-centered perspectives that inform how our cities are designed. This is where equity human-centered design and ethical technologies can be harnessed to champion urbanism in service of people — not cars, politicians, or planners.
Article No. 1842 | November 3, 2020
How can we identify opportunities to design for more inclusion, equity, and even joy in everyday life of our cities? The team realized that the studio was not just about community design, but was also about becoming a community of support to each other and larger surroundings during this challenging time.
Article No. 1825 | September 14, 2020
Why is Amazon so addictive? One important point to consider is Amazon Prime is a predictable, expected and usable product.
Article No. 1822 | September 4, 2020
Article No. 1808 | August 10, 2020
There are so many identities, circumstances, and fluid behaviours that influence your users, on a moment-to-moment basis, and on a longer-term basis.
Article No. 1804 | July 29, 2020
UI has to make a huge visual difference between warning, an alert and a success.
Article No. 1799 | July 23, 2020
Article No. 1780 | June 23, 2020
A disability is a phenomenon reflecting the interaction between features of a person’s body and features of the society in which he or she lives.
Article No. 1774 | June 15, 2020
Gaining UI inspiration from the past.
Article No. 1772 | June 11, 2020
While all services have layers, some components of the service are more like connective tissue — they hold the layers together. Things like technology, privacy, or accessibility aren’t plug-and-play components, but a vital part of what makes a service good for users.
Article No. 1771 | June 10, 2020
How can we best prepare our children for the future?
Article No. 1768 | June 5, 2020
How do we design together from a distance?