Article No. 1080 | September 3, 2013
Designing large software products requires a living library of the project's diverse elements and visual standards, enter the enterprise UI toolkit .
Article No. 1079 | August 29, 2013
An excerpt from Why We Fail, a new book from Rosenfeld Media, chronicles the design, limited release, and failure of Google Wave.
Article No. 1078 | August 28, 2013
You can now access new content on UX Magazine using Google+.
Article No. 1078 | August 27, 2013
There are steps you can take to ensure that the pressure to get a project completed quickly never leads to the sacrifice of user experience.
Article No. 1077 | August 26, 2013
Heidegger's ideas about goal orientation make a case for middle ground between visible and invisible interfaces.
Article No. 1076 | August 22, 2013
A look at the two primary uses of AI—"instrumental" and "affective"—that significantly boost the UX of a product.
Article No. 1075 | August 21, 2013
Among other things, getting involved with UX organizations can help you network, expose you to broader UX culture, and give you the opportunity to share your experience.
Article No. 1074 | August 20, 2013
Taking your user research out of the usability lab and into the field can give you better insights, educate your client, and energize your team.
Article No. 1073 | August 19, 2013
When iOS stopped supporting Adobe Flash back in 2010, significant cross-platform audio and video rendering issues surfaced that remain with us today.
Article No. 1072 | August 14, 2013
That rare creature on the UX landscape with the glittering horn—the one who can design and program—don't be one of those. Be a Pegasus instead, and fly above it all.
Article No. 1071 | August 13, 2013
We're giving away five copies of the new Wiley book, "Evil by Design: Interaction design to lead us into temptation."
Article No. 1070 | August 12, 2013
We're surrounded by more data than ever, and as the mountains of information continue to grow, storytelling techniques can help designers make sense of it all.
Article No. 1069 | August 8, 2013
The rise of mobile technology has made traditional websites obsolete and the winning designs of the future will be immersive experiences with rich narratives.
Article No. 1068 | August 7, 2013
Tips from a niche UX career development agency on creating a rewarding experience for hiring managers by putting some user-centered design magic into your portfolio.
Article No. 1067 | August 6, 2013
As put forth in his new book, Evil by Design, Chris Nodder argues that it's acceptable to deceive users with persuasive design when it's in their best interests.
Article No. 1066 | August 5, 2013
When employed to its full potential, field research done in unique user environments can uncover opportunities to innovate customer experience.
Article No. 1065 | August 1, 2013
With gamification continuing to grow in popularity as a way to engage users, the new book Gamification at Work lays out the five steps of "player centered design."
Article No. 1064 | July 31, 2013
Avoid creating scuzzy user experiences by studying the oeuvre of Seth Rogen.
Article No. 1063 | July 30, 2013
Leaving skeuomorphic design behind, iOS 7 offers a light and playful experience, perfectly in tune with the content it is designed to support.
Article No. 1062 | July 29, 2013
While the complexity of modern systems can make designing for perfection a futile process, embracing the inherent messiness of digital design can forge better solutions.
Article No. 1061 | July 26, 2013
Companies of all sizes are paying closer attention to customer experience elements in their digital offerings—here are some ways to maximize the ROI.
Article No. 1060 | July 24, 2013
Learn more about UX strategy at UX STRAT 2013, September 9 through 11 at the Georgia Tech Learning Center in Atlanta.
Article No. 1059 | July 23, 2013
Design should be supportive of users, but as design collides with sales and marketing, manipulative techniques are wielded with other goals in mind.
Article No. 1058 | July 22, 2013
An excerpt from Leah Buley's new book, The User Experience Team of One, describes how to put together a modest but powerful strategy workshop.