Article No. 1,314 | September 25, 2014
Frustrated with confusing, unorganized, complex, or antiquated antiquated user experience models, a designer at The Nerdery created the CUBI model.
Article No. 1,313 | September 24, 2014
While different in many ways, the three primary categories of wearable technology share attributes that designers, developers, and product managers need to be aware of.
Article No. 1,312 | September 23, 2014
In an excerpt from her new book, How to Transform Your Ideas into Software Products, Mint.com's founding engineering shows how strategic design can give you an edge.
Article No. 1,311 | September 22, 2014
When weighing experience design concerns against the need to get an MVP in the marketplace,it's crucial to find a balance that works for your product.
Article No. 1,310 | September 18, 2014
We're giving away two more copies of Drawing Ideas, and this time, the authors want to see what you can sketch.
Article No. 1,209 | September 17, 2014
By tapping into vast amounts of customer data that other industries don’t have access to, financial institutions can use analytics to improve customer experiences.
Article No. 1,308 | September 16, 2014
For technology to truly improve education, design needs to be the centerpiece for innovation, making the value proposition a better experience.
Article No. 1,307 | September 15, 2014
Article No. 1,306 | September 12, 2014
The results of the Bottom Line Impact category of the Design for Experience awards highlight the importance of balancing business needs and user needs.
Article No. 1,305 | September 10, 2014
How a journey into the heart of physical product development gave one designer new perspective on designing digital experiences.
Article No. 1,304 | September 9, 2014
While it's wise to strive for simplicity in product design, the ultimate goals should be ease and clarity of use.
Article No. 1,303 | September 8, 2014
Cycling on the busy streets of New York City led one experience designer to some helpful realizations about user needs.
Article No. 1,302 | September 5, 2014
Surprisingly, a series of grievous UX fails by Apple led to the recent leak of hundreds of private photos of female celebrities.
Article No. 1,301 | September 4, 2014
Why designing responsive icons and logos can help create flexible, future-proof solutions that enhance user experience.
Article No. 1,300 | September 3, 2014
For mobile devices to maximize their computing potential, we need touch-based interfaces that utilize the complex input our fingers and hands can express.
Article No. 1,299 | September 2, 2014
Although it still doesn't have widespread browser support, CSS Shapes is poised to change the way designers and users interact with text on the web.
Article No. 1,298 | August 28, 2014
Wishing that Instagram had a feature for creating collages, one user decided to create her own a prototype.
Article No. 1,297 | August 27, 2014
For users to see flat designs as intuitive, designers need to help them cross the knowledge gap by using familiar representations.
Article No. 1,296 | August 26, 2014
The battle rages on to create compelling experiences that bank of the connectivity and data social networking services provide.
Article No. 1,295 | August 25, 2014
How user narratives went beyond personas and user stories to transform design awareness for an enterprise software company.
Article No. 1,294 | August 21, 2014
Article No. 1,293 | August 20, 2014
An inside look at how one company shifted the focus of its enterprise software from basic functionality to usability.
Article No. 1,292 | August 19, 2014
For connected cars to truly connect with users OEM's need to figure out what's really important to drivers and make their information systems simple to use.
Article No. 1,291 | August 18, 2014
Adding features is easy when you design with scalability in mind. But is that really a good thing?