Article No. 1121 | October 23, 2013
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article No. 1120 | October 22, 2013
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Article No. 1119 | October 22, 2013
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article No. 1118 | October 20, 2013
A closer look at the Design for Experience awards category: Mobile Solution or Application
Article No. 1117 | October 18, 2013
A closer look at the Design for Experience awards category: Public Sector
Article No. 1116 | October 17, 2013
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Excellent products that serve client goals and meet user needs depend on the collaboration of product management, product design, and software development.
Article No. 1115 | October 16, 2013
A closer look at the Design for Experience awards category: Consumer Product
Article No. 1114 | October 16, 2013
Forrester's West Coast Forum provided a fertile environment for learning about the importance and implementation of customer experience.
Article No. 1113 | October 15, 2013
With the proliferation of new mobile devices and operating systems, each with specific requirements, an adaptive design strategy creates products that adapt over time.
Article No. 1112 | October 14, 2013
A closer look at the Design for Experience awards category: Acessibility
Article No. 1111 | October 11, 2013
World Usability Day 2013 Bristol takes place on November 14 in the creative capital of England.
Article No. 1110 | October 10, 2013
As mobile continues to dominate experience design discussions, it's time to dispel some common misconceptions about its use and stature.
Article No. 1109 | October 10, 2013
A closer look at the Design for Experience awards category: Complete Customer Experience Ecosystem
Article No. 1109 | October 9, 2013
A pair of brain activity visualization projects illustrates concepts and themes that affect human behavior and the realm of experience design.
Article No. 1108 | October 8, 2013
Experienced developers who have been in the game for more than a decade often find the subtleties of UX can be a bit of a mystery, but there are ways to get up to speed.
Article No. 1107 | October 7, 2013
A closer look at the Design for Experience awards category: Cross-Platform Experience
Article No. 1106 | October 7, 2013
A survey of mobile testing tools for unmoderated usability studies finds products and features that suit many different design needs.
Article No. 1105 | October 4, 2013
A closer look at the Design for Experience awards category: Bringing Order to Big Data
Article No. 1104 | October 3, 2013
Looking at skeuomorphs as cultural affordances shows how they can leverage past experiences to help users understand something new.
Article No. 1103 | October 2, 2013
A closer look at the Design for Experience awards category: Interaction Design Innovation
Article No. 1102 | October 2, 2013
Embracing the messiness and complexity of the systems, users, and contexts we're designing for can yield flexible future-proofed products.
Article No. 1101 | October 1, 2013
By looking at the role psychology plays in the workplace, we can create designs that give people a sense of purpose, enhancing creativity and productivity.
Article No. 1100 | September 30, 2013
A closer look at the Design for Experience awards category: Foresight of User Needs
Article No. 1099 | September 27, 2013
A closer look at the Design for Experience awards category: Innovative Research Technique