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Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 25, 2011 - 9 Comments
Elevator Logic Applied To Web and Mobile Design
Using salience to focus attention and indicate hierarchy.
Article - Cassandra Moore - January 20, 2011 - 7 Comments
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
Article - Jeremy Olson - December 9, 2010 - 8 Comments
Making the URL Bar Useful Again
Shouldn't every part of a web browser be useful? How to recapture the utility of the URL bar.
Article - Devin Coldewey - September 9, 2010 - 62 Comments
Biological Motion and Happy Interfaces
Using biological motion animation to create expressive, happy products and experiences.
Article - Alex Faaborg - April 14, 2010 - 15 Comments
Help Them Help You
Give colleagues a basic introduction to design to improve communication.
Article - Megan O. Read - April 12, 2010 - 12 Comments
Eye Candy vs. Bare-Bones in UI Design
The fine line between good and bad eye candy in balancing usability with emotional appeal.
Article - Max Steenbergen - March 26, 2010 - 20 Comments
How do you make design objective, deliberate, and profitable?
Article - Nishant Kothary - February 22, 2010 - 13 Comments
Realism in UI Design
Why abstractedness is key to comprehension for icons and symbols used in UIs.
Article - Lukas Mathis - January 25, 2010 - 33 Comments
Where Wireframes Are Concerned
Wireframes often fail miserably as a first-step deliverable for clients.
Article - Andy Rutledge - December 10, 2009 - 30 Comments