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- Overcoming Halfhearted User Adoption
In 1996, I was a database developer at AT&T Solutions (now defunct). AT&T Solutions had two separate payroll systems, one for AT&T Solutions and one for AT&T corporate. Both were excruciatingly slow. My colleagues used to joke that we ne ...
Article - Don Bruns - July 12, 2011 - 5 comments - 0 attachments
- The Adventures of Usability Girl
Title 2: Building UX from the ground up As UX professionals, we chase the dream that we'll land a position in a company where UX is already a passion. A passion that ev ...
Article - Stephanie Arnold - January 19, 2011 - 9 comments - 0 attachments
- Mobile Technology for Healthcare
Title 2: Just what the doctor ordered? There's no denying the inherent cool factor of modern mobile technology. The communication capabilities and ease of informa ...
Article - Amy Cueva - September 14, 2010 - 5 comments - 0 attachments
- How UX Can Drive Sales in Mobile Apps
This is an interview with Jeff Powers and Vikas Reddy, the founders of Occipital and creators of the popular iPhone app, RedLaser . We became interested in their story when we learned the differentiating factor between a somewhat unsuccessful f ...
Article - Jeffrey Powers, Vikas Reddy, Jeremy Olson - May 10, 2010 - 5 comments - 0 attachments
- Onboarding: Designing Welcoming First Experiences
Last May I was given the great privilege to write a sidebar in Christian Crumlish and Erin Malone 's fabulous new book, Designing Social Interfaces . The topic I was asked to write about is " onboarding "—designing welcoming experiences ...
Article - Whitney Hess - February 16, 2010 - 18 comments - 0 attachments
- Mobile Apps: Models, Money and Loyalty
Loyalty and use frequency charts for mobile applications compiled from over 2,000 apps and 200 million user sessions. Interesting, eye-opening stuff. Article Image: iStock_000016587 ...
Article - Alex Schleifer - December 02, 2009 - 0 comments - 0 attachments
- Failing Fast: Getting Projects Out of the Lab
“Failing fast” means getting putting applications out in the wild as soon as possible to learn whether they will succeed. This gives you access to early user feedback to quickly weed out ideas and methods that don’t work. Failing fast is a good thin ...
Article - Tony Hillerson, Alan Lewis, Scott Green, Ryan Stewart, Randy Rieland - November 23, 2009 - 0 comments - 0 attachments
