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- Talking Lean UX with Jeff Gothelf
Noted designer, agile advocate, and public speaker Jeff Gothelf has poured a good measure of his expertise into a new book, Lean UX: Applying lean principles to improve user experience (co-authored by Josh Seiden; part of "The Lean S ...
Article - UX Magazine Staff - April 03, 2013 - 3 comments - 0 attachments
- Evaluating the Usability of Web Photos
Photos have a huge impact on the usability of digital products and services. In every research project I work on I see how photos influence the way people use things, make decisions, and buy products . I find it strange that we seem to disregard ...
Article - James Chudley - March 29, 2013 - 2 comments - 0 attachments
- Testing Dialog Design in a Speech Application
Designing applications that use speech recognition as their primary user experience is a challenge that is compounded somewhat by the difficulty in testing an application that provides a speech interface. In some ways, a voice user interface ...
Article - Stephen Keller - March 20, 2013 - 0 comments - 0 attachments
- The RITE Way to Prototype
When testing prototypes with users, how do we know if the insights we’re gathering will improve the design? How can we make sure developers will implement our suggestions? How do we gain consensus within a team of highly divers ...
Article - Jenny Shirey, Ann Charng, Quynh Nguyen - March 19, 2013 - 7 comments - 0 attachments
- Creating Savvy and Sophisticated User Experiences through Personalization
The trend of personalizing websites is finally in full swing. We’ve been talking about it for years—flirting with it in fits and starts—but now the tools are at our fingertips and the strategies have matured for providing complex personalized user exper ...
Article - Matthew Fiore - March 07, 2013 - 5 comments - 0 attachments
- The Five Worst UX Mistakes Websites Make
The user experience of websites has improved by leaps and bounds over the years, but I still run into sites that make me ask, “What were they thinking?!” From a design perspective, it’s easy to get caught up in internal squabbles (“No, no, THIS ...
Article - Susan Weinschenk, Ph.D. - March 06, 2013 - 12 comments - 0 attachments
- The Complexity of Simplicity
Every project I've worked on in my 17-year career has had one thing in common. At some point someone says, "It should be simple." But what does "simple" actually mean? People can always tell when something is simple, uncomplicated, elegant, not ...
Article - Jay Selway - March 05, 2013 - 7 comments - 0 attachments
- Player-Centric Design: The UX of The Room
Fireproof Games was taken by surprise when Apple named their iPad adventure-puzzler, The Room , Game of the Year at the end of 2012, propelling it to the #1 position in the App Store. “We didn’t receive any word other than an email of ...
Article - John Ferrara - March 04, 2013 - 2 comments - 0 attachments
- When and Where to “Woohoo”
Title 2: Creating copy that elicits emotion and conforms to brand character As a writer for user experiences, I’m faced with many challenges: How do I get my customers ...
Article - John Caldwell - February 25, 2013 - 2 comments - 0 attachments
- Five User Experience Lessons from Laura Dern
Some lessons must be learned through excruciating pain . Others can be delivered through simple analogies. Happily, these less-grueling lessons are often part of development processes and strategies within human factors engineering and user e ...
Article - Steve Tengler - February 22, 2013 - 1 comment - 0 attachments
