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Designing & Selecting Components for UIs
How to choose (or design) components based on sound principles of usability.
Article - Donna Maurer Spencer - May 8, 2011 - 4 Comments
Sample chapter from "Brave NUI World"
An introduction to and sample chapter from Daniel Wigdor and Dennis Wixon's new book.
Article - Daniel Wigdor, Dennis Wixon - April 13, 2011 - 1 Comments
UX Career Paths and Job Satisfaction
Results of a survey investigating job satisfaction among usability practitioners.
Article - Patrick Malecek - March 16, 2011 - 9 Comments
The Evolution of Discoverability
Devices like the iPad give designers a whole new set of tools to tackle discoverability challenges.
Article - Suzanne Ginsburg - March 2, 2011 - 4 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 25, 2011 - 9 Comments
Myspace's UX-Induced Death
Article - Jonathan Anderson | UX Magazine - January 11, 2011 - 34 Comments
10 Surefire Ways to Screw Up Your iPhone App
Avoidable design and usability mistakes that can shatter hopes of success on the App Store.
Article - Jeremy Olson - December 9, 2010 - 8 Comments
Command Lines: Alive & Kicking
Command lines aren't antithetical to usability; they have a place in modern interaction design.
Article - Max Steenbergen - November 3, 2010 - 17 Comments
The Invisibility of Disability
Addressing the gaps in the existing frameworks that define disability with a more inclusive approach.
Article - Alexander Dawson - October 5, 2010 - 3 Comments
Excerpt From the New Book "Simple and Usable"
An excerpt about the three types of user encountered in design.
Article - Giles Colborne - September 21, 2010 - 13 Comments