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Defining and Informing the Complex Field of User Experience (UX)
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Command Lines: Alive & Kicking
Command lines aren't antithetical to usability; they have a place in modern interaction design.
Article - Max Steenbergen - November 4, 2010 - 17 Comments
The Invisibility of Disability
Addressing the gaps in the existing frameworks that define disability with a more inclusive approach.
Article - Alexander Dawson - October 5, 2010 - 3 Comments
Excerpt From the New Book "Simple and Usable"
An excerpt about the three types of user encountered in design.
Article - Giles Colborne - September 21, 2010 - 13 Comments
Informing Smartphone App Design
An overview of three complementary user research techniques that are well suited to mobile design.
Article - Suzanne Ginsburg - September 1, 2010 - 4 Comments
Doing More with Remote Research
Remote research can help develop a broader view of users in their natural environments.
Article - Juliette Melton, Brynn Evans - August 18, 2010 - 6 Comments
The Dirtiest Word in UX: Complexity
Complexity shouldn't necessarily be avoided; it must be balanced with context and user needs.
Article - Francisco Inchauste - July 6, 2010 - 25 Comments
Engagement, Entertainment, or Get The Task Done
Balancing the types of loads on a user for easier or entertaining experiences.
Article - Susan Weinschenk, Ph.D. - June 18, 2010 - 1 Comments
Beyond Frustration: Three levels of happy design
It's not enough to just be usable—products actually have to make people happy.
Article - Dana Chisnell - June 16, 2010 - 11 Comments
iPad vs. iPhone: A User Experience Study
Article - Nate Bolt, Brynn Evans, Cyd Harrell - June 10, 2010 - 27 Comments
Influence engineers to create better usability outcomes by making heuristics integral to QC systems.
Article - Alex Faaborg - May 28, 2010 - 8 Comments