Article No. 1056 | July 17, 2013
An experimental project for DrupalCon Portland becomes an opportunity to create a whimsical and useful event app that users will still remember after the conference ends.
Article No. 1033 | June 10, 2013
The user interfaces presented in science fiction can be a huge source of inspiration, but designing down is often required to make them an approximate reality.
Article No. 1006 | April 23, 2013
How to build innovative and satisfying mobile experiences by cherry-picking Apple's interface guidelines.
Article No. 1005 | April 22, 2013
Having trouble explaining the value of user experience to stakeholders? Let Jim Carrey help.
Article No. 987 | March 27, 2013
Designers are faced with alluring new challenges as users expect more sophisticated interactions with more persistant and pervasive screens.
Article No. 969 | March 4, 2013
A major component of successful design, use-centered thinking guides the popular iPad puzzle game, The Room.
Article No. 967 | February 27, 2013
An effective voice user interface requires solid error mitigation and the ability to actively demonstrate the capabilities of your design.
Article No. 960 | February 18, 2013
The unique interface features and horizontal navigation of Windows 8 present a wealth of challenges and opportunities to designers.
Article No. 952 | February 6, 2013
Calling the future of mobile "bright" is an understatement: the possibilities are endless, provided designers keep users at the center.
Article No. 950 | February 4, 2013
The unique features and attributes of Windows 8 present designers with opportunities to mature the OS and help users learn its ins and outs.
Article No. 948 | January 30, 2013
A look at 8 trends in technology that will affect the way we design for user experience in 2013.
Article No. 929 | January 2, 2013
Tablets are taking over, so make sure your site is happy to the touch.
Article No. 917 | December 10, 2012
The Mobile Book, from the folks at Smashing Magazine, harnesses the chaos of the fastest growing sector in UX.
Article No. 897 | November 5, 2012
When designing mobile apps, weighing the value of every gesture is key for creating a positive user experience.
Article No. 875 | September 27, 2012
Designing apps for Windows 8 requires a balanced approach to the unique features and interface of the OS.
Article No. 874 | September 25, 2012
When it comes to finishing Finnegans Wake, you might stand a better chance on paper than on a tablet.
Article No. 824 | May 7, 2012
Enriching UX theories and practices to support touch-free and natural language interactions.
Article No. 819 | April 19, 2012
5 guidelines to keep tablet interface and interaction designs fresh and engaging.
Article No. 816 | April 12, 2012
When creating eBooks, use the full capabilities of a touch device to engage users and enhance the overall learning and reading experience.
Article No. 653 | April 13, 2011
An introduction to and sample chapter from Daniel Wigdor and Dennis Wixon's new book.
Article No. 467 | April 8, 2011
Looking behind the patents to see a coordinated proposal for a multi-touch UI.
Article No. 475 | February 8, 2011
Article No. 586 | December 2, 2010
Three key lessons for designing interactive books for touchscreen devices.
Article No. 581 | November 17, 2010
A look at several future trends of significance for UX practitioners.