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- Player-Centric Design: The UX of The Room
Fireproof Games was taken by surprise when Apple named their iPad adventure-puzzler, The Room , Game of the Year at the end of 2012, propelling it to the #1 position in the App Store. “We didn’t receive any word other than an email of ...
Article - John Ferrara - March 04, 2013 - 2 comments - 0 attachments
- Making Mobile Meaningful
Join EffectiveUI at this gathering of industry experts and market leaders to discuss the art of creating mobile apps that gain adoption and integrate with your digital ecosystem. Date: Wednesday, March 20 Time: 4:00–7:00 ...
Event - Catherine Horning - March 04, 2013 - 0 comments - 0 attachments
- User Experience Awards
The User Experience Awards aim to celebrate and highlight great digital UX created by outstanding UX professionals. Now in the third year, the UX Awards were the first Awards created specifically to celebrate exceptional UX. 2013 Submiss ...
Event - Julia - March 04, 2013 - 0 comments - 0 attachments
- Home Automation: The next frontier for UX?
If there is one thing that UX and UI designers should take away from this year’s Consumer Electronics Show , it is that the next big thing is home automation, and we better be ready for it. From dishwashers with digital interfaces to smartp ...
Article - ÄKTA Design Studio - February 26, 2013 - 5 comments - 0 attachments
- User Interface: Windows 8 Style
Windows 8 arrived last year with a completely new type of user interface that targets tablet users without completely phasing out the traditional desktop. Questions continue to be raised regarding the success of this multi-interface operating ...
Article - Konstantinos Drachtidis - February 18, 2013 - 2 comments - 0 attachments
- The Customer-Generated Service Revolution
Since the 1970s, changes in the economic structure of countries like the United States and the UK have created a marked shift from producing goods to providing services. With manufacturing in decline, the service sector has continued to develop over the ...
Article - Joe Macleod - February 15, 2013 - 0 comments - 0 attachments
- Win This Book! See What I Mean: How to Use Comics to Communicate Ideas
Comics are one of the oldest forms of communication and have gone through many permutations, from drawings on cave walls to War and Peace -sized graphic novels. Co-creator of OK/Cancel , an online comic about interface design , Kevin Chen ...
Article - Josh Tyson | UX Magazine - February 07, 2013 - 1 comment - 0 attachments
- Designing for Mobile Superpower
The world is almost entirely inhabited by mobile users, individuals who move through a multi-dimensional network of digital threads linking people and machines. U.N. Global Pulse reports that mobile is transforming the unlikeliest corners of our ...
Article - Joanna Proulx - February 06, 2013 - 0 comments - 0 attachments
- Tapworthy
Tapworthy shows you how to design exceptional user experiences for the iPhone and iPod using practical principles and a collection of examples. Learn to "think iPhone" and explore how design, psychology, culture, ergonomics, and usability combine t ...
Resource - Josh Clark - February 06, 2013 - 0 comments - 0 attachments
- Designing In and Around the Windows 8 Ecosystem
The release of Windows 8 has disturbed the current ecosystem of designing for device-specific platforms. Fortunately, instead of asking users to learn three different digital experiences (phone, tablet , browser), the latest operating system ...
Article - Tiffany Chow - February 04, 2013 - 2 comments - 0 attachments
