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Research Methods and Techniques
Rapid Prototyping for Early Stage Start-Ups
The desire to do work for grassroots startups leads a successful agency to the question: "What if we offered a condensed version of our process?"
Article - Kevin Menzie - November 19, 2013 - 1 Comments
Experience Design is a Perspective, not a Discipline
The co-author of the new book, Experience Design: A Framework for Integrating Brand, Experience, and Value, discusses how to gain the experience design perspective.
Article - Patrick Newbery - November 13, 2013 - 2 Comments
Five Principles for Accommodating User Needs In Developer-Led Projects
Keeping the user at the center of developer-led projects requires empowering your team to think like the user.
Article - Tracy Brown - November 12, 2013 - 0 Comments
Four Steps to Customer Experience Maturity
Companies that are eager to create superior customer experiences must repair, elevate, optimize, and differentiate their CX programs and initiatives.
Article - Megan Burns - November 11, 2013 - 1 Comments
Design for Experience Update: Innovative Technique or Tool
We've created a broader DfE award category with "Innovative Technique or Tool."
Article - UX Magazine Staff, Design for Experience - November 8, 2013 - 0 Comments
Accounting for Emotion in Heathcare Experience Design
Designing apps for users in a healthcare setting, requires an understanding of the emotional states of patients and doctors.
Article - Lorraine Chapman - November 7, 2013 - 3 Comments
Design for Experience: Bottom Line Impact
A closer look at the Design for Experience awards category: Bottom Line Impact
Article - UX Magazine Staff, Design for Experience - November 4, 2013 - 0 Comments
Design for Experience: Effective Agency Team
A closer look at the Design for Experience awards category: Effective Agency Team
Article - UX Magazine Staff, Design for Experience - October 29, 2013 - 2 Comments
Moneyball 2: How to Sweep the UX World Series
Using statistical data wisely, like the characters in the baseball movie Moneyball, UX teams can leverage strikes one and two to get on base.
Article - Steve Tengler - October 23, 2013 - 0 Comments
Four Myths About UX and How to Bust Them
Despite becoming more commonplace and in-demand, user experience is still victim to a number of misconceptions—here, four of them are sent to slaughter.
Article - Brian Pagán - October 22, 2013 - 12 Comments