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ISSN: 2168 5681
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Psychology and Human Behavior
Designing for Tomorrow
How can you design something that maintains lasting relevance?
Article - Jon Duhig - July 26, 2011 - 10 Comments
Know Without Thinking: Instinct in UX
Users aren't blank slates, so UXD can leverage implicit memory in designs.
Article - Taylor Bastien - July 12, 2011 - 6 Comments
The attitudes, preferences, and habitual strategies that determine how people process information.
Article - Tyler Tate - May 12, 2011 - 15 Comments
100 Things Every Designer Needs to Know About People
Two sample chapters from Susan Weinschenk's new book.
Article - Susan Weinschenk, Ph.D. - May 10, 2011 - 1 Comments
Beauty and cosmetic interest serve the purposes of visual enticement and emotional draw.
Article - Kevin Suttle - April 29, 2011 - 3 Comments
Better product design through careful use of unpredictable, unexpected, and non-durable elements.
Article - Joshua Allen - March 1, 2011 - 7 Comments
Persuasion in Design
Social and psychological principles can be used to influence user behaviors and decision-making.
Article - Elisa del Galdo - February 8, 2011 - 5 Comments
Busting the Myth of the Giant Green Button
The true story of ethnography at PARC, and how it reveals the power of ethnography.
Article - PARC - January 27, 2011 - 1 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 25, 2011 - 9 Comments
Elevator Logic Applied To Web and Mobile Design
Using salience to focus attention and indicate hierarchy.
Article - Cassandra Moore - January 20, 2011 - 7 Comments