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Defining and Informing the Complex Field of User Experience (UX)
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ISSN: 2168 5681
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Psychology and Human Behavior
100 Things Every Designer Needs to Know About People
Two sample chapters from Susan Weinschenk's new book.
Article - Susan Weinschenk, Ph.D. - May 11, 2011 - 1 Comments
Beauty and cosmetic interest serve the purposes of visual enticement and emotional draw.
Article - Kevin Suttle - April 29, 2011 - 3 Comments
Better product design through careful use of unpredictable, unexpected, and non-durable elements.
Article - Joshua Allen - March 1, 2011 - 6 Comments
Persuasion in Design
Social and psychological principles can be used to influence user behaviors and decision-making.
Article - Elisa del Galdo - February 8, 2011 - 5 Comments
Busting the Myth of the Giant Green Button
The true story of ethnography at PARC, and how it reveals the power of ethnography.
Article - PARC - January 27, 2011 - 1 Comments
Pleasant Things Work Better
With the principle of "make it pleasant, make it pleasing," products can make users smile.
Article - Dana Chisnell - January 26, 2011 - 9 Comments
Elevator Logic Applied To Web and Mobile Design
Using salience to focus attention and indicate hierarchy.
Article - Cassandra Moore - January 21, 2011 - 7 Comments
Designing for the objective psychological underpinnings that influence perception and UX.
Article - Eric Fisher - November 2, 2010 - 8 Comments
Everyone Forgets Memory
What did your customer remember after using your product? Will they share their memories with others?
Article - Jeremy Britton, Dmitry Dragilev - September 30, 2010 - 6 Comments
Playing Hard to Get
Scarcity can be used as a powerful persuasive tactic to influence users' behaviors and experiences.
Article - Stephen P. Anderson - September 23, 2010 - 10 Comments